HoN Corrupted Disciple Hero Guide
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Corrupted Disciple
Starting Attributes
Str – 21 – 1.9 per lvl
Agi – 22 – 2.5 per lvl (primary attribute)
Int – 19 + 1.8 per lvl
Range – 475
Damage – 44-52
Armor – 2.1
Movement Speed – 295
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Spells

Electric Tide
The Corrupted Disciple unleashes an Electric Tide from his Orb, dealing damage to everyone around himself as the Tide expands and contracts.
Activation
Deals 40 / 60 / 80 / 100 to 70 / 105 / 140 / 175 Magic damage to enemies who get hit by the moving Tide. Enemies take more damage the further away they are and damage is dealt on both expansion and contraction of the Tide.
Type – Magic
Radius – 700
Mana Cost – 125
Cooldown – 16 seconds
Probably one of the most annoying early game spells which compliments Corrupted Disciple’s range. Basically shoots out a circle from the hero and the farther they are from you the more damage they will take. You often can pick off heroes running away with this spell properly timed and placed.
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Corrupted Conduit
Applies Corrupted Conduit (Enemy) to targeted Enemy Hero and Corrupted Conduit (Self) to yourself, linking both together and adding one charge per second, also gives sight of targetThe link is broken if the enemy moves more then 700 units away from the Disciple, if the Disciple loses sight of him, or 50 / 100 / 150 / 200 total damage is drained. Drains 5 / 10 / 15 / 20 damage.
The lost or bonus damage is retained for 13 seconds after the link is broken.
Type – Magic
Range – 600
Cast – 1.0 seconds
Mana Cost – 20/30/40/50
Cooldown – 45/40/35/30 seconds
Such a fantastic spell at all points in the game especially on those DPS heroes and on forest ganks since it gives you vision of the target. It drains the damage from the target hero and gives the damage to Corrupted Disciple. However you have to be in a certain amount of range for the link to stay active meaning it should be a late-game fight when people stand or chase/attack or laning early it’s good to walk-attack.
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Static Discharge
The Corrupted Disciple’s Orb charges his body with electricity, enhancing his movement speed while shocking enemies who try to cast spells on him.
Applies Static Discharge and deals 40 / 60 / 80 / 100 Magic damage to enemies who cast direct spells on the Disciple.
Static Discharge Effects
80% movement speed slow, decreasing over 0.3 / 0.6 / 0.9 / 1.2 seconds.
3 / 6 / 9 / 12% Movement Speed
Passive Ability
Any spell that is able to target a hero basically applies these effects to the hero targeting Corrupted Disciple making him a tad harder to kill. It also increases his move speed which compliments his other abilities.
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Overload
The Corrupted Disciple overloads his armor with electricity, jolting the lowest health target around him repeatedly, lowering its armor in the process.
Type – Physical
Cast Time – 1.0 seconds
Mana Cost – 100
Cooldown – 80/70/60 seconds
Shoots a jolt every 0.85 / 0.75 / 0.6 seconds that does 37.5 / 50 / 62.5 Physical damage to the lowest health target in a 525 area around the Disciple.Applies Jolted for 3 seconds to the targeted unit. Adds a charge to Jolted every time the same unit is hit.
Overload lasts 20 / 25 / 30 seconds.
Jolted Effects
Armor Per Charge: -1
Great 1 on 1 skill, removes 1 armor per lightning attack and deals damage. Not that useful in a huge amount of creeps though since it most likely will be hitting the creeps before it hits any heroes in the vicinity.
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Skill Builds
1. Electric Tide
2. Corrupted Conduit
3. Electric Tide
4. Static Discharge (or Corrupted Conduit – see Early Game section)
5. Electric Tide
6. Overload
7. Electric Tide
8-9. Corrupted Conduit
10. Corrupted Conduit (or Static Discharge if Conduit is maxed by this level)
11. Overload
12-14. Static Discharge
15. Attribute Bonus
16. Overload
17-25. Attribute Bonus
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Item Recommendations

I prefer Ghost Marchers for the phase ability. It gives extra movespeed for better chasing and his spells Overload and Corrupted Conduit and allows you to run through units also better for chasing as well as running away. With his Static Discharge as well he gets more movement speed.

Frostburn gives more movespeed, slows the target being attacked which compliments all of his spells as well as his hero concept overall. Probably a MUST item for him during the mid or early stages of late game where there is a lot of chasing and ganking being done.

Behemoth’s heart adds a great chunk of health which increases Corrupted Disciple’s survivability as well as Static Discharge since a lot of spells in this game are single target. As well it increases Corrupted Disciple’s damage as a carry hero.

Wingbow is THE best damage item for agility heroes when the opposition is not hugely spell based. Gives damage, agility, attack sped and evasion.
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Early Game
I would highly suggest soloing middle, and in doing so go for Static Discharge at level 4, you only need Corrupted Conduit for vision. Unless you are highly dominant in your lane and have a huge advantage I would stick to playing passive-aggresive. This means that you should look for opportunities to last hit with Electric Tide as well as hitting the enemy hero and attacking the hero for a short few whacks before retreating. If you are in a dual lane with a slower/stunner or someone who you can play super aggressive with I would pass on Static Discharge and max Corrupted Conduit ASAP. A great early item is Helm of the Black Legion, it gives you health and blocks a bit of damage allowing you to chase farther and dive towers a tiny bit. Regardless of solo or dual lane you should focus more on farming while looking for opportunities to kill. If you are solo middle and have a bottle look for chances to gank either side with runes, especially haste and invisible runes.
Middle Game
You should be doing now what’s called Gank-Farming. That is ganking a lane and then farming the lane once the target dies or has to back off. You should carry around a teleport to counter gank or look for opportunities for clean-up on huge team fights, you should not be rushing into a huge fight like a barbarian. Once you have HotBL/Frostburn & Ghost Marchers you should focus more on ganking, you can deal a great amount of DPS with Corrupted Conduit and Overload. Remember that you gain a lot more gold and XP from killing heroes than killing creeps.
Late Game
By now you should just be roaming with the team either hunting the opposition or pushing lanes. If you have to turtle make sure there are wards up for your farming spots and make use of static farming. Kongor is always a good option if you are in a good spot, however be wary of the other team, I’ve seen many many games be lost over the desire to obtain Token of Life. Remember to use Corrupted Conduit on an enemy DPSer in order to reduce their damage and increase theirs, however you should not necessarily focus on them first, without damage they may not be able to do much so instead you should focus on killing someone who’s more team oriented like Magmus, Tempest, Witch Slayer etc. so that it will be easier to kill the DPSer without being disabled etc.
Tags: beta, corrupted disciple, hero guide, heroes of newerth, HoN


the invis item is good 2 use after ultimate 2 chase and after 2nd skill 2 chase and gain dmg without being seen
@whoo do u think
noob