When to use Mana Battery and Power Supply

Mana Battery Power Supply

Heroes/Abilities to counter with Mana Battery/Power Supply

Several heroes have very low manacost spells that can be spammed to last hit creeps and harass enemy heroes in their lane.  If an enemy is doing this to you, grab a Mana Battery from the side shop or on your courier to quickly counter it.  Upgrade to a Power Supply later when you get the chance.  Every time an enemy hero spams their spell near you, your Mana Battery or Power Supply will gain another charge, which can be used to refresh your mana and hitpoints.  This gives you the ability to stay alive in the lane and fight back with spells of your own.  Here are some of the heroes with spammable abilities you should counter:

Hero: Spammable Ability: Manacost of this ability at Level 1/2/3/4

  • Slither: Toxin Ward: 20/20/20/20
  • Scout: Vanish: 30/30/30/30
  • Armadon: Spine Burst: 35/35/35/35
  • Keeper of the Forest: Nature’s Protection: 30/35/40/40
  • The Dark Lady: Taint Soul: 35/45/55/65
  • Pharoah: Tormented Soul: 50/50/50/50
  • The Madman: Stalk: 60/60/60/60
  • Thunderbringer: Chain Lightning: 65/72/79/86
  • Vindicator: Sage’s Lore: 75/95/115/135

Load up on charges in games with a lot of team battles

Mana Battery and Power Supply are also very good in heavily team-oriented games, where a team is pushing towers a lot or otherwise forcing many team battles in the early part of the game.  Even if your opponents don’t have any spamming heroes from the above list, your item will be steadily refilling its charges just by being in close proximity to so many heroes that are using their spells.  If you look at tournament games almost every player has a Mana Battery because they are so teamwork-oriented and battles are very frequent.

Trick your opponents into letting you escape with low health

Most players won’t expect you to use your charges when escaping from a battle, and the 100 or 180 hit point boost you’ll get from clicking a fully loaded Mana Battery or Power Supply respectively is enough to get you away safely.  And unlike with Bottle, you can use your Power Supply or Mana Battery charges when you are taking damage, which is especially advantageous when you are taking damage over time so Bottle couldn’t be used at all.

Use your charges when you’re almost dead and it will throw off whoever is chasing you.  They expected to hit you one more time for the kill and then walk away, and now all of the sudden they have to hit you a few more times and they might have already turned around or you might have gotten to safety.

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3 Comments

  • Certainly agree with what you reported. Your justification was by far the simplest to understand. I say to you, I usually get agitated when folks talk about issues that they clearly have no idea about. You managed to hit the nail right on the head and rolled out everything clearly. I wish, people can take a signal. Will likely be back for further info. Thanks.

  • Water Damage says:

    Great post. Thank you very much, it was very useful for me.

  • Amalia Tisue says:

    There are some interesting deadlines on this article however I don’t know if I see all of them center to heart. There may be some validity but I’ll take hold opinion till I look into it further.

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The DRD Insult Generator says:
    COULDN'T CARRY RAGECOUNTER BEHEMOTH RADARS LAST GAME WITH PHIL THE THRILL WITH BREAKYCPK'S DICK IN HIS ASS.