Hon Balphagore Hero Guide

Balphagore

Balphagore is a new melee Strength hero in Heroes of Newerth version 0.3.6.  This hero is still being tweaked so you will need to select “Dev Hero” mode in order to be able to pick it in Hon.  Balphagore resembles Dota’s Doombringer and Pitlord heroes, both in theme and in function; it is a spell-casting, anti-caster Strength hero with a damage over time silence (like Doom), a creep eating ability (like Devour), and an additional AOE damage spell and ultimate.  Here is a closer look at his abilities:

Regurgitate (q)

Balphagore regurgitates corpses in a cone in front of him, dealing magic damage in that cone and putting more corpses on the ground.  These corpses can be re-eaten with the Corpse Consumption ability.  The damage cone part of this ability is just like spraying fire with Hellbringer’s Malphas; it keeps spraying whichever direction you are facing for the duration, so you have to make sure Balphagore is looking at the stuff you want to hit the whole time or part of the spell will be wasted as your hero rotates.

Demonic Pathogen (w)

Demonic Pathogen silences a unit and deals magic damage to it over time for several seconds before bouncing the effect to any units in a small radius at the end of the duration or when the unit dies.  This is just like a shorter version of Doombringer’s Doom in Dota, except that it also chains to more units just like Hellbringer’s Boil.  Demonic Pathogen won’t bounce back to a unit it has already infected.

Corpse Conversion (e)

With Corpse Consumption, Balphagore will automatically consume any corpse he walks over up to a maximum of 16.  These charges are stored in his massive belly and can be released whenever he wants to create one summoned demonic minnion per every three corpse (for a max of five at a time).  These minnions have a stackable slowing effect and are good for slowing down heroes for a kill or pushing with.

Hell on Newerth (r)

Hell on Newerth releases an expanding radius of damage around Balphagore much like Corrupted Disciple’s Electric Tide ability or the active effect from Frostfield Plate.  Since Balphagore is an anti-caster, this ability improves by gaining charges just like Mana Battery and Power Supply whenver a nearby enemy hero casts a spell, except in this instance the charges gained are proportional to the mana spent.  If more than 40 charges are present, the ultimate does additional damage and adds a slowing effect to units it hits.  If more than 80 charges are present, it spawns volatile minnions on enemy heroes it hits, which can be attacked by anyone to explode them for additional damage.

Strategy

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