Doctor Repulsor–HoN Hero Guide
Doctor Repulsor
Doctor Repulsor is a new ranged Intelligence hero in Heroes of Newerth Patch 1.0.7 equivalent to Storm Spirit in DotA. Repulsor is a mad scientist who travels the map in his hovering contraption, manipulating enemies with his mastery of magnetics. Repulsor is great at ganking, escaping death, and is one of the few Intelligence heroes that can carry his team. Here is a look at his abilities:
Magnetic Contraption (q)
Leaves behind a magnetic contraption to explode and deal magic damage to nearby enemy units (and also wreak havoc on ear drums of people under 20). This has a very low cooldown (four seconds) so it can be continuously spammed in combat to damage the enemy and keep applying Electric Frenzy to your attack. These only last a few seconds so you can’t just lay them all over the map like Goblin Techie mines.
Opposite Charges (w)
Repulsor magnetizes an enemy and uses a magnet to pull them in, dealing magic damage. It also slows the Doctor’s movement for 3 seconds. This is a channeling disable like Pollywog Priest’s Shackle or Electrician’s Static Grip that holds an enemy while also preventing your own hero from doing anything else. This is a good spell to use while your Magnetic Contraption is cooling down and you need another way to apply Electric Frenzy to your next attack to keep slowing enemies and keep them from escaping.
Electric Frenzy (passive)
Every time he uses a spell, the Doctor applies an electric charge to his next attack, which deals bonus magic damage in a radius and slows the target briefly. Late game your goal is to use your other 3 abilities as much as possible in order to continuously apply Electric Frenzy to your attack so that the enemy hero you are targeting is continuously getting slowed and taking bonus damage so it can’t avoid death.
Ludicrous Speed (r)
Just like in Space Balls, Doctor Repulsor kicks it into Ludicrous Speed and travels to a target location while draining his own mana along the way. This deals a small amount of magic damage to any units Repulsor runs into along the way, more if he has traveled farther to get there. This spell has no cooldown so if you have the mana you can keep using it over and over again. With enough mana, you can travel anywhere on the map (and back) instantly.
Late game when you have enough mana to use it, this is a great ability to get your hero to an isolated enemy hero on the map and pick him off with a gank. You can then make use of your other spells and Electric Frenzy to make it very hard for that hero to escape from you. If a hero gets out of your attack range, all you have to do is use Ludicrous Speed again to get close enough to them to start putting more disables and slows on him again. You can also use this to escape from enemy heroes so long as you have mana left.
Strategy
Recommended Skill Build
- Magnetic Contraption (1)
- Electric Frenzy (1)
- Magnetic Contraption (2)
- Opposite Charges (1)
- Magnetic Contraption (3)
- Ludicrous Speed (1)
- Magnetic Contraption (4)
- Electric Frenzy (2)
- Electric Frenzy (3)
- Electric Frenzy (4)
- Ludicrous Speed (2)
- Opposite Charges (2)
- Opposite Charges (3)
- Opposite Charges (4)
- Stats
- Ludicrous Speed (3)
- Stats -> Level 25
Early Game
Recommended Early Game items:
+ 
Steamboots + Talismans of Exile
Steamboots are primo on Repulsor, adding +10 damage, mana, and attack speed in Int mode, and can be switched to Str mode for hit points for survival purposes. Talismans of Exile are a cheap early game option to also give you some more mana and last hitting power.
Mid Game
Recommended Mid Game items:
or 
Sacrificial Stone or Null Stone
Sacrifical Stone is the best option on Repulsor if you are getting kills. This will provide you with limitless mana regeneration and an increase in your hit points and mana pool that makes hero killing and surviving in battles very possible. A very good alternative to this is Null Stone, which is especially useful in situations where you are going against heroes with a lot of one-target spells like Succubus or Andromeda, etc. Really you want to get any item that boosts your mana pool, mana regeneration, and hit points. The Stormspirit item is okay since it takes care of 2/3 of these.
Late Game
Recommended Late Game items:
+ 
Kuldra’s Sheepstick + Harkon’s Blade
Kuldra’s Sheepstick again is another item that gives you a larger mana pool, mana regeneration, hit points (these 3 are key), and a great disable in addition. Harkon’s Blade will seal the deal and have Repulsor spitting out insane amounts of damage.
A situational item choice would be Hellflower, if you really need that silence for example. Some other workable alternative items are Frostwolf’s Skull and Frostfield Plate.
Counters
Use disables like stuns, Succubus’s ultimate, or Kuldra’s Sheepstick to keep Doctor Repulsor from zipping around constantly and wreaking havoc on your team. If you don’t get him disabled he is very difficult to kill unless he runs out of mana. Heroes and items that burn mana like Fayde and Nullfire Blade can help this happen.
Tags: doctor repulsor, hero guide, HoN





Yea. Thats nice tutorial. I go always for Nullstone at first. It’s very nice in midgame and helpfull. U can without any care go gank. Example vs Hammerstorm u have a big chance with nullstone. After i choose most time between “harkon’s blade” or “Sacrificial Stone”. Sacrificial Stone if my team already DPS.. then i just hp and mana.
i like to get 1 into magnetic contraption and 1 into opposite charge then max out electric frenzy. then i max out opposite charge, then magnetic contraption. also get ult whenever possible.