DotA Gyrocopter Hero Guide
Movement Speed: 305
Strength: 18 + 1.8
Agility: 24 + 2.4 (primary attribute)
Intelligence: 23 + 2.1
Releases a stream of rockets at nearby enemy units.
Rocket Interval: 0.1
Damage per Rocket: 6/8/10/12
Barrage Duration: 3
Video to come
Randomly shoots rockets like a sperm donor doing his best at targets inside the AoE.
Fires a slow moving missle at target enemy unit. It starts off slow and then accelerates a little over time. Starts off startionary and inactive for the first three seconds then moves at 280 MS and increases by 20 each second. Can be killed by physical attacks.
The longer it takes to reach the target the more damage it does.
Delay before becoming active: 3 seconds
Initial movement speed: 280
Acceleration: 20 per second
Minimum Damage: 50
Maximum Damage: 100/200/300/400
Maximum Distance Threshold: 2000
Stun: 2.5 seconds
Missle HP: 4 hits
Cast range: 900
Video to come
Great initiation tool while used in the forest hiding or just to finish killing those enemies that are running away without the need to chase them down.
Causes a limited number of attacks to hit enemy units within 800 AOE.
Duration: 12 seconds (ends once you use your limited attacks)
Useful farming tool and could be essential in teamfights if Gyro obtains enough DPS
Fires two missles up in the air. The first missle lands at target area, dealing damage and slowing units in it. After a brief period, the second missle lands there as well.
Primary Missle Damage: 250/300/350
Primary Missle Slow: 20%
Primary Missle Slow Duration: 2
Primary Missle Impact Delay: 2 seconds
Primary Missle Impact AOE: 400
Secondary Missle Damage: 100/150/200
Secondary Missle Slow: 50%
Secondary Missle Slow Duration: 3
Secondary Missle Impact Delay: 4 seconds
Secondary Missle Impact AOE: 400
Cast Range: 1300
Video to come
inb4 nuke spam. Works astounding well with team disabling abilities like Black Hole, Reverse Polarity etc.
1. Seeking Missile
2. Rocket Barrage
3. Seeking Missile
4. Rocket Barrage
5. Seeking Missile
6. Call Down
7. Seeking Missile
8/9. Rocket Barrage
10. Flak Cannon
11. Call Down
12-14. Flak Cannon
15. Attribute Bonus
16. Call Down
17-25. Attribute Bonus
As the norm with any … DPS hero, manta style is a great item to get. Gives damage, attack speed, movespeed and images.
You may question why but it increases Gyro’s farming capability a lot as well as his DPS potential. Rocket Barrage & Flak Cannon & Radiance immolation is a huge amount of AoE damage.
Purge to help keep units in range as well as mana burn, very useful item indeed.
From what I’ve tested and done in beta Gyro is geared more toward ganking with carry potential. Use seeking missiles where the enemies cannot see the missile itself (in trees, uphill etc.) so they are not aware of the missile and therefore are more vulnerable to the gank. Early in the game try to focus on last hits as hard as it may be due to range, once you hit 6 you should start looking for ganks more and more with calldown, the combination of Call Down, Rocket Barrage & Seeking Missile alone is very devastating.
You should keep gank-farming or if your team lacks a hard carry and is keeping down the other team’s carry well enough you can start to farm a bit. Utilize Flak Cannons well in team fights putting yourself in an area that would allow you to hit multiple enemy heroes if possible. Carry a TP scroll as always to find a free farm spot or just to help out your hard carry if he is being ganked.
You should keep ganking or farm a bit if you are not that hugely farmed. Gyro late game is a HUGE DPS tank, so if you are having trouble surviving grab a BKB for those pesky casters as well as a heart or even Satanic if you lack an orb effect. Eventually even if you haven’t geared Gyro in a carry aspect you will be doing enough damage with Flak Cannon/Rocket Barrage alone to potentially be a carry hero.