HoN Pebbles Hero Guide

Pebbles

Starting Attributes:

Str – 24 + 3 per lvl (primary attribute)

Agi – 9 + 0.9 per lvl

Int – 14 + 1.6 per lvl

Range – Melee

Damage – 61-67

Armor – 0.26

Movement Speed – 285

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Spells

Stalagmites

Pebbles summons forth an eruption of stalagmites at a target location, stunning and damaging all enemies in the area.

Activation

Deals 100 / 180 / 260 / 300 Magic damage and stuns each target in radius for 2 seconds.
Units affected by Chuck take double the damage.

Type – Magic

Range – 600

Radius – 200

Mana Cost – 120

Cooldown – 20 seconds

Video to come

A great AoE stun, once Pebbles grabs a portal key make sure you cast Chuck before Stalagmites so that the target will take double damage.   Can also be used to destroy trees and juke around when running.

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Chuck

Pebbles throws a nearby visible unit to target location, damaging it and all enemies in an area around where it lands.

Activation
Deals 75 / 150 / 225 / 300 Magic damage to enemy units in radius. Buildings receive 33% damage. Deals 15 / 30 / 45 / 60 Magic damage to thrown unit.

Type – Magic

Range – 500/700/900/1100

Radius – 300

Mana Cost – 120

Cooldown – 10 seconds

Video to come

A fun spell that can be used in many ways.  You can toss an enemy or ally so it has its offenses and defensive uses, you can chuck in allies like Legionnaire or Behemoth who can then use their spells effectively without portal keys or you can chuck enemies into your team to effectively remove them from team fight.

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Slab Skin

Grants bonus armor and reduces the duration of debuffs.

-10 / -20 / -30 / -40% Debuff Durations
2 / 4 / 6 / 8 Armor

Passive Ability

Kind of a useless ability unless you can get farmed enough to not need the attribute bonus instead of this skill

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Grow

Makes Pebbles grow larger, increasing attack damage, move speed, adding to the power of his other skills, yet greatly slowing his attack speed.

-20 / -35 / -50 Attack Speed

+40 / 80 / 120 Base Damage

Stalagmites
Increases cast range by {50,100,150}.
Chuck
Increases bonus damage dealt to chucked unit from 20% to {35,50,65}% of the AoE damage.

Passive Ability

Great ability to get after maxing chuck & stalagmites especially later game when the -attack speed is countered by items.

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Skill Builds

1. Stalagmites

2. Chuck

3. Chuck

4. Stalagmites

5. Chuck

6. Stalagmites

7. Chuck

8. Stalagmites

9. Grow

10. Attribute Bonus

11. Grow

12-15. Slab Skin

16. Grow

17-25. Attribute Bonus

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Item Recommendations

Blood Chalice is a great item, use it right before you kill a hero and basically it’s free mana, a great pickup early on.

Portal Key is a core item on Pebbles, it allows him to blink right next to enemies to combo down enemies effectively.

Frostfield Plate is a great item, adds the AoE damage that Pebbs has with it’s activatable, gives him an upgraded mana pool with the +int and +armor to his abysmally small armor base.

Deamonic Breastplate basically fits most of Pebbles needs, gives him attack speed to counter his ultimate, armor for his already low pool base and lowers the armor of enemies increasing your damage even more, a great late item pick-up.

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Early Game

Early game if you are solo focus on grabbing levels and if you can capitalize on your opponents mistake.  If you are in a side lane again, focus on playing aggressively with your lane partner, pick up a blood chalice early and if you really want to a bottle as well, whether you get striders or ghost marchers is up to you however you should look to get a portal as soon as you can after boots/bottle/blood chalice.  After you pickup your portal key look to shutdown the other teams carry or focus on heroes that will fall easily to your combo.

Middle Game

By now you should be purely ganking with or without your portal key, again focus on other carry heroes or heroes you can  take down with your combo, they key to middle game is vision so counter warding and warding is always good, 200 gold is negligible for pebbles considering how many kills he should be obtaining.  The only farm you should be doing is gank-farming otherwise you will be getting a lot of experience and gold farming off the enemy heroes, again movement and vision is the key to Pebbles mid game.

Late Game

By late game most heroes will be able to survive your combination except for support heroes who’ve wisely spent their gold on courier/wards etc. like Andromeda, Witch Slayer etc.  So again focus on them or the carry hero, you should be by no means farming, grab another 2 heroes and go around picking off heroes with them, you can easily take out towers that are left with Chuck since it does a decent amount of damage.  If you can blink into the other team and toss a vital hero to your team whether the be a carry or huge disable like tempest, magmus etc. and get out it will be vital to victory.

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The DRD Insult Generator says:
    THAT'S JUST A SMALL CRAPPING CLITSHITLOG.