Dota 2 Guide – Puck

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Puck the Faerie Dragon

Introduction

Puck is an intelligence caster. Puck is a very versatile hero, his ability to be able to initiate and escape is what defines this hero. Puck has a line damage spell that does damage to whatever it passes through and can simply appear to where the spell is at will. This spell is one of Puck’s main ability to initiate into a fight or escape from a nasty situation. His second spell allows him to silence the enemy, this works really well with his first spell allowing him to initiate and silence the enemy. His third spell lets him go invulnerable for 3 seconds when maxed and is able to dodge projectiles if timed correctly. His ultimate lets him attach targets to coils, walking too far from the coils will cause you to be stunned.

Illusary Orb – Sends an orb to fly down a straight path damaging all units in the pathway of the orb. The orb gives vision based on where the orb is currently at. At anytime when the orb is up Puck can teleport to it using ethereal jaunt.

Level 1 – Deals 70 damage.
Level 2 – Deals 140 damage.
Level 3 – Deals 210 damage.
Level 4 – Deals 280 damage.

Cooldown – 16 Seconds

Mana Cost - 150 at all levels

Waning Rift – waning rift allows puck to silence enemies around him in an area of effect of 400

Level 1 – Deals 60 damage and Silences for 0.75 seconds.
Level 2 – Deals 120 damage and Silences for 1.5 seconds.
Level 3 – Deals 180 damage and Silences for 2.25 seconds.
Level 4 – Deals 240 damage and Silences for 3 seconds.

Mana Costs – 100/110/120/130

Cooldown – 16 seconds

Phase Shift – Pucks ability to go invulnerable during an attack, one of the spells that define puck. His ability to dodge projectiles like a sven stun or a sniper ult.

Level 1 – Grant temporary invulnerability up to 0.75 seconds.
Level 2 – Grant temporary invulnerability up to 1.5 seconds.
Level 3 – Grant temporary invulnerability up to 2.25 seconds.
Level 4 – Grant temporary invulnerability up to 3 seconds.

Manacosts – 50/40/30/20

Cooldown – 6 seconds

Dream Coil – Pucks imagination causes coils to appear around any enemy within the aoe of the coil. If the enemy affected by dream coil stretches further than 600 range it will snap the coils and stun the enemy. Each coil lasts 5 seconds, 7 seconds with scepter

Level 1 – 100 Damage with initial and  Coil Break damage and stun, 0.5 seconds initial stun and 1.50 seconds break stun. Does 200 Damage with scepter
Level 2 – 150 Damage with initial and Coil Break damage and stun, 0.5 seconds initial stun and 2.25 seconds break stun. Does 250 Damage with scepter
Level 3 – 200 Damage with initial and Coil Break damage and stun, 0.5 seconds initial stun and 3 seconds break stun. Does 300 damage with scepter

Mana Cost - 100/150/200  (150/200/250 with Scepter)

Cooldown – 85 seconds

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