S2 planning to flush MMR

I personally think [S2]Maliken’s DNA origins are from India or S2′s directors are Indian looking how they’re copying

Leaked pic of Maliken making way for strife

Leaked pic of Maliken making way for strife

basically everything from their competitors, well anyways, S2 recently hosted a public poll on the forums asking for opinions on resetting the MMR & keeping it hidden in game lobbies but visible otherwise (somewhat similar to the DotA2 ranking system) with “league rankings” (Bronze, silver, gold etc) in order to lower flaming/griefing which is rampant in the poverty brackets of HoN. If this change happens then this pic here sums up what the community will think of S2.

 

(CONTINUE READING…)

KOTL should be taken behind the barn, and other fine analyses of 6.77c

Heres some fat for you slobbering virgins to chew over. The recent 6.77c changelog gives us an insight to the nerd king himself, our lord and saviour Icefrog, to the recent metagame.

* Tranquil Boots disabled speed reduced from 50 to 25
* Tranquil Boots heal increased from 170 to 250
* Tranquil Boots cooldown increased from 40 to 60
* Tranquil Boots heal duration increased from 10 to 20

This is a long time coming after IG and the other Chinese teams started putting tranq boots onto their carrys. To put it simply, if you have a carry with some kind of creep clearing ability (e.g. luna’s glaives, gyro’s flak cannon, PL’s illusions), you don’t need to invest over 5000g into a battlefury anymore – you just send that small son into the jungle after 10 mins of lane farm and off they go. Tranqs were originally for poor supports or people who needed cheap MS, but became the de-facto ‘carry boot’ and made a lot of agi carries broken.

Now you can still build them on your carries, but with a bigger opportunity cost – if your carry gets ganked, they ain’t running away any time soon and the longer heal duration means that there is a higher risk of jungling with them.

* Illuminate manacost increased from 150 to 150/160/170/180
* Illuminate AOE reduced from 400 to 350

kotlKOTL should be taken behind the barn and given one to the head and another to that fucking fat horse he rides. He’s the very definition of ‘cancer’ – when this small son appears in your lane, you might as well fire up the league of legends client because youre in for a bad time. This nerf probably isn’t enough, but is a step in the right direction. Disgusting pubs should be able to dodge the fat wall of horses and professional KOTLs hiding in the trees aren’t as scary as they used to be. Further, the increase in mana cost makes this something you can’t just waltz around and spam – each one has a higher opportunity cost so you better line up your shots properly you blind virgins.

(CONTINUE READING…)

Nomѐ spills the dirt on S2

Being that Nomѐ and I run in the same So-Cal social circles, I see him a lot and he recently agreed to a short interview.

 

1) So why did you leave S2 Games?

I couldn’t stand Maliken.

2) You have give me more than that, what didn’t you like about him?

He was too nice. Not only did he treat his employees well but he also treated his volunteers even better. When ElementUser quit, Maliken hand wrote him a thank you card and sent him a flesh light for all his hard work. That was such a thoughtful gift. I knew EU wasn’t getting laid since he working all day and night correcting Idejder’s shitty coding. He only gave me some Ben Wa balls when I left.

He stayed overnight in the hospital when KingKtulu was diagnosed with AIDS. He picked me up in his Ferrari when my Civic wouldn’t start in the cold winter. He has a swear jar and a racial slur jar.  Every month he donates the money in the jars to the Catholic Church and NAACP. He constantly complimented our designs and never pressured us to put his ideas into the game. He even has a nursing home for old folks. He is a gamer first and a business man second. I just couldn’t take it. The guy was too perfect he made me feel bad about my life.

3) What were Puddiñg’s thoughts on this situation?

She was more obsessed with food and the weather than the work conditions. Though I think she hated her job, she answered phones and read off a piece of paper to do those hero spotlights. I don’t know how I was able to get her on the payroll, but I’m thankful Maliken gave her some sort of job that didn’t involve a mop and a bucket since she only has a GED.

 

(CONTINUE READING…)

In case you didn’t get the memo; Blizzard DoTA for SC2

http://www.sc2mapster.com/

While there isn’t much info being released on the link, a simple google or look on the playdota.com or heroes of newerth forums about this have a lot of comments and links going around.  I’m too lazy and it’s late to have a lot of links being thrown around

Basically there’s a DoTA map being in Alpha Phase with the SC2 map editor coming into play, however there’s already a dota-esque map already out under the alias of SoITS, whatever it stands for

http://kotaku.com/5671157/blizzard-dota-gallery//gallery/1 – First look at SC2 DoTA Map

http://static.mmo-champion.com/mmoc/sc2mapster/large/25.jpg — A look at Pudge/Devourer in SC2 hahaha

DoTA 6.69 changelog

Will some of the changes make it’s way over to Heroes of Newerth? Probably, S2 does lack originality

Alchemist
- Unstable Concoction stun duration rescaled from 2.5/3/3.5/4 to 1.75/2.5/3.25/4
- Added an AoE effect indicator for the Alchemist player while he is charging his Unstable Concoction

Axe
- Battle Hunger slow increased to 10%
- Cooldown on Aghanim’s Culling Blade reduced from 15 to 10 seconds

Bane Elemental
- Brainsap damage rebalanced from 75/150/225/300 to 90/160/230/300
- Enfeeble damage rebalanced from 30/60/90/120% to 40/60/80/100% (above 100% didn’t work properly)
- Added -disablehelp for Nightmare, to stop direct casting on allies (3123839)
- Nightmare fixed so it properly stops enemy potions (3123839)

Batrider
- Fixed a bug with Sticky Napalm overhead text (+1, +2, etc) that was recently added from being visible to the enemy

Beastmaster
- Hawk’s HP reduced from 100/200 to 50/100
- Invisibility on Hawk reworked. It now fades out automatically whenever it hasn’t moved for 8 seconds.

Bone Fletcher
- Death Pact attack damage rebalanced from 6/7/8% to 4/6/8% of targets HP

Bounty Hunter
- Jinada critical strike increased from 1.4/1.6/1.8/2.0 to 1.5/1.75/2/2.25
- Track cast range increased from 750/950/1150 to 900/1050/1200

Broodmother
- Increased XP given for killing Broodmother’s Spiderlings

Clockwerk
- Movement speed increased from 310 to 315

Crystal Maiden
- Crystal Nova slow duration reduced from 5 to 3.5/4/4.5/5 seconds.
- Crystal Nova damage increased from 80/130/180/230 to 100/150/200/250.

Dazzle
- Shallow Grave now has a duration indicator for allies

Dirge
- Fixed over-sized click boundaries for Tombstone

Doom Bringer
- Base armor reduced by 2
- Doom cast range reduced from 650 to 550

Enchantress
- Aghanim’s Scepter added to Enchantress (Increases her attack and Impetus range by 150)

Aghanim Upgrade Ability Code: A1WB

Enigma
- Eidolons HP reduced from 200/225/225/275 to 180/200/220/240

Faceless Void
-Strength growth increased from 1.4 to 1.6

Furion
- Wrath of Nature (Aghanim’s version) max chain increased from 12/14/16 to 14/16/18
- Force of Nature Treants can now attack air units (275356)
- Sprout code improved to reduce the chances of heroes sometimes popping out of it
- Sprout targeting change from 6.67 removed
- Wrath of Nature can now be cast through the minimap and it will select the closest unit as the initial target (275356)

Ability Code: A1W8
Aghanim Upgraded Ability Code: A1W9

Gyrocopter
- Homing Missile now adds an ally only visual effect on targeted enemies
- Homing Missile cast range increased by 150
- Homing Missile cooldown from 20/18/16/14 to 20/17/14/11
- Rocket Barrage damage improved from 10/12/14/16 to 10/13/16/19

Huskar
- Berserker’s Blood attack speed bonus increased from 2/4/6/8 to 3/6/9/12

Invoker
- Invoker now gains attribute points for each orb he levels

+2 Intelligence for Exort
+2 Agility for Wex
+2 Strength for Quas

Jakiro
- Increased Macropyre (Aghanim’s version) travel distance

Juggernaut
- Omnislash no longer wastes a strike by considering banished units in its search

Keeper of the Light
- Recall is now targetable through the minimap

Lone Druid
- Leash range increased to 1100
- True Form movement speed from 270 to 280
- The “-ms” command now shows the movement speed of your Spirit Bear as well (298418)
- Spirit Bear attack point improved
- Fixed common scenarios where Spirit Bear would miss its attack as the target was moving
- Casting Summon Spirit Bear while the bear is still alive will restore that bear’s health instead of not allowing you to cast.

Leoric
- Hellfire Blast damage redistributed to some on impact and some dps (312517)
- Scoreboard now displays Skeleton King’s ultimate cooldown time
- Skeleton King will be automatically selected for you after he reincarnates

Leshrac
- Pulse Nova AoE increased from 300/350/400 to a constant 400

Lina Inverse
- Laguna Blade (Aghanim’s version) damage increased from 600/875/1150 to 600/925/1250

Luna
- Eclipse (Aghanim’s version) target limit increased from 5 to 6
- Strength growth increased from 1.75 to 1.9
- Movement speed increased from 320 to 330

Lycanthrope
- Shapeshift duration increased from 14/15/16 to a constant 18 seconds

Meepo
- Strength gain increased from 1.3 to 1.6
- Improved Geomancer’s base damage by 5
- Fixed some targeting issues with casting poof (300996)

Magnataur
- Skewer damage rescaled to 70/140/210/280

Morphling
- Adaptive Strike damage type changed from Physical to Magical (248693)
- Replicate cannot target Morphling’s own illusions anymore

Necrolyte
- Attack range reduced from 600 to 550

Pandarean Brewmaster
- Cooldown on the Boulder ability on Primal Split’s Earth Panda decreased from 10 to 7 seconds

Phantom Assassin
- Base Strength increased from 17 to 20
- Strength growth decreased from 2.05 to 1.85
- Phantom Strike cooldown from 30/20/10/5 to 20/15/10/5

Phantom Lancer
- Strength growth reduced from 2.0 to 1.7

Pit Lord
- Dark Rift AoE increased from 375 to 450

Priestess of the Moon
- Leap cooldown improved from 40/35/30/20 to 30/26/22/18

Queen of Pain
- Sonic Wave (Agahnim’s version) cooldown improved from 120/100/80 to 100/70/40
- Shadow Strike cooldown rescaled from 20/17/14/11 to 20/16/12/8

Razor
- Static Link drains damage over 8 seconds instead of 10.
- Static Link damage per second rescaled from 5/10/15/20 to 7/14/21/28
- Plasma Field cooldown from 16 to 14

Sand King
- Epicenter (Aghanim’s version) now gives one more pulse
- Fixed some lag with Epicenter
- Fixed a bug with Sand Storm if you recast it very quickly while still invisible

Shadow Fiend
- Added a new command (-souls) to see the number of souls you have collected

Slark
- Decreased base Agility from 21 to 15 and increased starting damage by the same amount
- Pounce damage rescaled from 50/75/100/125 to 40/80/120/160
- Dark Pact cooldown reduced from 10 to 10/9/8/7

Spirit Breaker
- Greater Bash no longer messes up the target’s command
- Nether Strike mana cost from 200/250/300 to 125/150/175
- Nether Strike (Aghanim’s version) now Greater Bashes everyone in 250 area around you when you teleport to the primary target (306008)

Storm Spirit
- Intelligence base and growth reduced from 26 + 2.6 to 23 + 2.2
- Electric Vortex mana cost increased from 100 to 100/110/120/130

Techies
- Base damage increased by 5
- Remote Mine autoselection removed
- Remote Mines cast time reduced from 2 to 1.5 seconds
- Added a new sub ability Focused Detonate that you can use on the minimap or in an area to detonate all nearby remote mines (AoE of 700) (297625)

Ability Code: A1WF

Tinker
- Laser’s miss mechanic reworked.

Old Miss:
=========
10/15/20/25% chance to miss affecting a 250 AoE for 9 seconds

New Miss:
=========
100% chance to miss on the primary target for 2 seconds.

Tiny
- War Club hit count and AoE increased

Terrorblade
- Base Intelligence increased from 15 to 19
- Fixed melee/range item to update properly for Metamorphosis transformation
- Fixed Manta Style interaction with Metamorphosis (so he can use it properly now)

Ability Code: A1RI

Thrall
- Static Storm cooldown increased from 60 to 75

Troll Warlord
- Battle Trance self duration increased from 8 to 10 seconds
- Fixed melee/range item to update properly for Berserker Rage transformation

Vengeful Spirit
- Magic Missile stun duration rescaled from 1.75 to 1.45/1.55/1.65/1.75

Venomancer
- Plague Ward’s bounty increased from 3-9 to 14-17

Viper
- Viper Strike (Aghanim’s version) mana cost reduced from 125/175/250 to 125

Guardian Wisp
- Tether Stun duration reduced from 1.25/1.5/1.75/2.0 to 1/1.25/1.5/1.75
- Relocate cooldown increased from 80/60/40 to 90/75/60

Warlock
- Increased Infernal movement speed from 320/330/340 to 320/340/360
- Immolation from multiple Infernals now stack (281065)

Wind Runner
- Night vision reduced to that of normal heroes (1200->800)
- Shackleshot’s search angle reduced from 30 to 26 degrees

Witch Doctor
- Casks first bounce no longer stuns for additional duration, it now lasts the same as all the bounces
- Voodoo Restoration mana cost per second from 6/9/12/15 to 8/14/20/26

Animal Courier
- Automatically upgraded to Flying Courier when you put the recipe on it (148581)

Aghanim’s Scepter
- Now requires all three +10 attribute items instead of 2 and a 1100 gold recipe

Armlet of Mordiggian
- HP regen and lifedrain increased by 2 (overall +2 regen while inactive, no effective change while active)
- Recipe cost decreased from 900 to 700

Boots of Speed
- Movement speed from 50 to 55

Bracer, Null Talisman & Wraith Band
- Added +3 bonus damage to Bracer/Null/Wraith
- Increased Bracer/Null/Wraith recipe costs from 175/150/125 to 190/170/150

Buriza Do Kyanon
- Critical strike factor from 2.4 to 2.5

Clarity Potion
- Double clicking on Clarity Potion causes it to be used on your hero

Dagon
- Now requires a Null Talisman instead of a Blades of Attack

Ethereal Blade
- Slow on Ether Blast increased from 30 to 45%
- Cooldown on Ether Blast from 35 to 30

Eul’s Scepter of Divinity
- Mana regeneration increased from 125% to 150% to match its components

Ghost Scepter
- Cooldown increased from 25 to 30
- Cost increased from 1500 to 1600

Eye of Skadi
- No longer requires the 300 gold recipe

Hand of Midas
- Transmute now gives 2.5 XP when used on a unit (2744725)

Healing Salve
- Double clicking on Healing Salve causes it to be used on your hero

Hood of Defiance
- Recipe changed from 2x RoR + Cloak + Helm to 2x RoR + Cloak + RoH (297602)

Magic Stick & Magic Wand
- AoE for gaining charges reduced from 1600 to 1200
- No longer give you charges if a spell was cast from the fog of war

Manta Style
- Increased recipe cost by 50 (Yasha recipe cost was reduced by 50)
- Rebalanced Manta Style for melee and ranged heroes

Old Manta:
==========
Deals 33%
Takes 350%
Cooldown: 50

New Manta (ranged):
====================
Deals 28%
Takes 400%
Cooldown: 50

New Manta (melee):
====================
Deals 33%
Takes 350%
Cooldown: 35

Mjollnir
- Static Charge changed from a chance on attacks to a chance on any damage
- Double click now activates Static Charge on yourself

Monkey King Bar
- Damage increased by 8 to be equal to the total damage from its components

Necronomicon
- Base attack time improved on Necronomicon Warriors from 1.0 to 0.75

Orb of Venom
- Duration increased to 4 seconds
- Price from 600 to 550

Phase Boots
- Readjusted bonuses:

Base Movement Speed 70 -> 60
Phase Burst: 12% -> 15%
Phase Duration: 5 -> 4
Phase Cooldown: 10 -> 8

Power Treads
- Attribute reduced bonus from +10 to all attributes to +8 to all attributes

Ring of Basilius
- Armor bonuses rebalanced.

- Aura Armor decreased from +3 armor to +2 armor.
- Added +1 armor for the holder.

Same overall Armor for the item holder, 1 less for allies

Sange
- Added a 20% Attack Speed reduction to the slow on Maim
- Reduced recipe cost from 750 to 700

Sange and Yasha
- Increased the Attack Speed reduction on Maim’s slow from 15% to 30%

Soul Booster
- Mana regen from 10% to 50%
- Health regen from 1hp to 2hp

Stygian Desolator
- Buff duration from 5 to 7 seconds

Urn of Shadows
- Soul Release now causes HP loss instead of magical damage when used on enemies (same overall dps as before, no longer disables dagger)

Yasha
- Reduced recipe cost from 750 to 700

* Added a new loading screen

Kunkka decided to try out a new style for the loading screen in 6.69 (all sentinel heroes). Please give him your feedback by emailing him at kendrick@imaginaryfs.com

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* Rebalanced the assist Gold & XP system

Most recent versions (since 6.55) have an extra portion of the gold/xp that is not a pure split like standard XP usually is.

For XP “heroes” means the number of heroes in the area.
For Gold “Assist” means the number of heroes in the area besides the killer.

“Level” always means the level of the dying target

6.68
=====

Bonus XP
———
1 Hero: 15*Level + 50
2 Heroes: 15*Level + 50
3 Heroes: 14*Level + 50
4 Heroes: 13*Level + 50
5 Heroes: 12*Level + 50

Bonus Gold
———–
Hero Killer: 0
1 Assist: 10*Level + 45 (2 heroes involved in kill)
2 Assist: 9*Level + 40 (3 heroes involved in kill)
3 Assist: 8*Level + 35 (4 heroes involved in kill)
4 Assist: 7*Level + 30 (5 heroes involved in kill)
5 Assist: 7*Level + 30 (5 heroes involved in kill but no one got last hit)

6.69
=====

Bonus XP
———
1 Hero: 20*Level + 120
2 Heroes: 15*Level + 90
3 Heroes: 7*Level + 30
4 Heroes: 6*Level + 15
5 Heroes: 5*Level + 10

Bonus Gold
———–
Hero Killer: 0
1 Assist: 9*Level + 95 (2 heroes involved in kill)
2 Assist: 8*Level + 20 (3 heroes involved in kill)
3 Assist: 6*Level + 10 (4 heroes involved in kill)
4 Assist: 6*Level (5 heroes involved in kill)
5 Assist: 6*Level (5 heroes involved in kill but no one got last hit)

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Basic Information:
===================
This isn’t changed, just overview information.

Streak Ending:
—————
3 Streak: 50
4 Streak: 100
5 Streak: 150
6 Streak: 200
7 Streak: 250
8 Streak: 300
9 Streak: 350
10+ Streak: 400

Death Punishment:
——————
Level * 30

Hero Kill Gold:
—————-
200 + Level * 5

Hero Kill XP:
————–
Split evenly in 1000 AoE
Level 1: 100
Level 2: 120
Level 3: 160
Level 4: 220
Level 5-25: 100 * ( Level – 2 )
Example:
Level 10 = 100 * ( 10 – 2 ) = 800
Level 20 = 100 * ( 20 – 2 ) = 1800

6.55
====

Bonus XP
———
1 Hero: 8*Level
2 Heroes: 8*Level
3 Heroes: 8*Level
4 Heroes: 8*Level
5 Heroes: 8*Level

Bonus Gold
———–
Hero Killer: 0
1 Assist: 40
2 Assist: 40
3 Assist: 40
4 Assist: 40
5 Assist: 40

6.64
====

Bonus XP
———
1 Hero: 12*Level
2 Heroes: 12*Level
3 Heroes: 12*Level
4 Heroes: 12*Level
5 Heroes: 12*Level

Bonus Gold
———–
Hero Killer: 0
1 Assist: 5*Level + 30
2 Assist: 5*Level + 30
3 Assist: 5*Level + 30
4 Assist: 5*Level + 30
5 Assist: 5*Level + 30

6.65
=====

Bonus XP
———
1 Hero: 15*Level
2 Heroes: 15*Level
3 Heroes: 14*Level
4 Heroes: 13*Level
5 Heroes: 12*Level

Bonus Gold
———–
Hero Killer: 0
1 Assist: 10*Level + 45
2 Assist: 9*Level + 40
3 Assist: 8*Level + 35
4 Assist: 7*Level + 30
5 Assist: 7*Level + 30

6.68
=====

Bonus XP
———
1 Hero: 15*Level + 50
2 Heroes: 15*Level + 50
3 Heroes: 14*Level + 50
4 Heroes: 13*Level + 50
5 Heroes: 12*Level + 50

Bonus Gold
———–
Hero Killer: 0
1 Assist: 10*Level + 45
2 Assist: 9*Level + 40
3 Assist: 8*Level + 35
4 Assist: 7*Level + 30
5 Assist: 7*Level + 30

6.69
=====

Bonus XP
———
1 Hero: 20*Level + 120
2 Heroes: 15*Level + 90
3 Heroes: 7*Level + 30
4 Heroes: 6*Level + 15
5 Heroes: 5*Level + 10

Bonus Gold
———–
Hero Killer: 0
1 Assist: 9*Level + 95
2 Assist: 8*Level + 20
3 Assist: 6*Level + 10
4 Assist: 6*Level
5 Assist: 6*Level

* Added a couple of new juke spots

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This image has been resized. Click this bar to view the full image. The original image is sized 723×649.

* Couriers can now carry Gem of Truesight (it loses its truesight while on courier)
* Reduced Glyph cooldown from 6 minutes to 5 minutes
* XP AoE increased from 1000 to 1200
* Added Slark, Chaos Knight and Magnus to CM

More heroes will be enabled soon.

* Added a new Ancient creep camp (Thunder Lizards, has Frenzy & Slam)
* Satyr’s Purge no longer autocasts

* Added a sound effect that notifies allies near the location you are teleporting to
* Added 4 more options to -music (other6/7/8/9)
* Added a new soundset for King Leoric (279632)
* Added a rabbit courier
* Improved Shadow Raze visual effect to match the AoE a little more
* Added a new effect when you get a last hit with Necromastery on Nevermore (266930)
* Lich now has his icy hands effect only when he gets Aghanim’s Scepter
* Sven now transforms into a red version when he casts his ultimate (Ability Code: A1WH)
* Added various small doodads around the map
* Changed Bristleback’s model and hero icon (210183)

* Added sound effect for Meepo’s attack
* Added sound effect for Troll Warlord’s melee attack
* Added Scepter visual effect for Enchantress
* Various misc improvements on Phantom Lancer’s model
* Added -disablehelp for Bloodrage (233159)
* Added a new icon for Call Down (295122)
* Added a new visual effect while casting Curse of the Silent
* Hand of Midas bounty text is now easier to see (258830)
* Added a ground effect when the water is gushing out from Torrent (146694)
* New ability icon for Spirits (296349)
* Changed the illusion creation visual effect on Terrorblade’s Conjure Image
* Added new hero icon for Io (296349)
* Added new icon for Haunt (240283)
* Added new icon for Reality (240283)
* Added new icon for Flaming Fists (263836)
* Improved Greater Bash Icon (280720)
* Improved Track Icon (280720)
* Improved Amplify Damage Icon (280720)
* Improved Slardar’s Bash Icon (280720)
* Improved Plague Wards Icon (280720)
* Improved Greater Bash Icon (280720)
* Improved Soul Rip Icon (280720)
* Improved Grow Icon (280720)
* Improved Lion Hero Icon (280720)

* Fixed Charge of Darkness showing a dummy unit with HP bar
* Fixed some issues with Shackleshot calculation where it could sometimes hit weird angles.
* Fixed visible caster units during Light Strike Array and Split Earth
* Fixed converted creeps from sometimes being slowed by Enchant

* Fixed Healing Ward to indicate the level to your allies instead of just for you
* Fixed Roshan’s interaction with Familiars
* Fixed some issues with a small number of spells not properly detecting Meld and Ghostwalk as invisible
* Fixed Sonic Wave targeting mechanism when casting towards a location with an allied unit (298969)
* Fixed using Conjure Image while magic immune (298995)
* Fixed Roshan not dispelling Urn of Shadows
* Fixed some cast mechanism issues with Techie’s Suicide (242147)
* Fixed Liquid Fire interaction with Siege units (263667)
* Fixed a rare situation where Relocate would fail to teleport you
* Fixed a bug with freezing a leaver Spirit Breaker
* Fixed Tango dispelling Urn of Shadows healing effect
* Fixed Static Storm scoreboard cooldown being a little off
* Fixed a bug with Scepter Dismember and Linken’s Sphere
* Fixed some AI issues with Firefly
* Fixed lag on first cast of Adaptive Strike
* Fixed a couple of abilities with slightly incorrect cooldowns on scoreboard
* Fixed some courier tooltips
* Fixed Dragon Slave targeting mechanism when casting towards a location with an allied unit
* Fixed interaction between Level 3 Rupture and Force Staff
* Fixed the scourge Glyph not showing the new icon (Ability Code: A1WH)
* Fixed some inconsistencies in the visual AoE of some abilities (no balance changes here, just making the cursors more consistent for: Avalanche, Storm Bolt, Rocket Flare, Pit of Malice, Expulsion, Chronosphere, Earthbind, Spin Web, Dream Coil, Weave, Maledict, Vacuum, Sanity’s Eclipse)
* Fixed damage AoE on Waning Rift being slightly less than the silence AoE
* Fixed a very minor visual glitch when attempting to buy a recipe for power treads
* Fixed very minor inconsistency between the armor reduction and the damage AoE on Acid Spray
* Fixed AoE on Strygwyr’s thirst being off by 25
* Fixed Sticky Napalm triggering Linken Sphere
* Fixed interaction bugs with Soul Rip and Ethereal state
* Fixed AoE on Song of the Siren being off by 25
* Fixed a rare bug with Spirit Bear losing track of his items
* Fixed some minor duration inconsistencies with God’s Strength
* Fixed some triggered spells from bypassing Last Will (on Necronomicon Warrior) damage return
* Fixed Sticky Napalm compatibility problems with Shiva’s Guard
* Fixed some possible lag scenarios with Soul Catcher
* Fixed a very rare cause where you could Soul Ring usage could be lethal
* Courier can no longer use Ghost Scepter (to prevent some abuses)
* Fixed some minor incorrect behaviors when using burning spears at very low hp
* Fixed some rare damage cap issues with Dragon Slave and Sonic Wave
* Fixed some minor duration inconsistencies with Insatiable Hunger
* Fixed Sticky Napalm malfunctioning when cast on units in Fog of War
* Fixed a fatal error possible with Skewer
* Fixed a minor visual bug when Unstable Concoction explodes in midair

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