DotA Gyrocopter Hero Guide
Gyrocopter
Starting Attributes
Range: 375
Movement Speed: 305
Strength: 18 + 1.8
Agility: 24 + 2.4 (primary attribute)
Intelligence: 23 + 2.1
Damage: 41-51
Armor: 2
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Spells
Rocket Barrage
Releases a stream of rockets at nearby enemy units.
Rocket Interval: 0.1
Damage per Rocket: 6/8/10/12
Barrage Duration: 3
AOE: 400
Cooldown: 6.5
Manacost: 90
Video to come
Randomly shoots rockets like a sperm donor doing his best at targets inside the AoE.
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Seeking Missile
Fires a slow moving missle at target enemy unit. It starts off slow and then accelerates a little over time. Starts off startionary and inactive for the first three seconds then moves at 280 MS and increases by 20 each second. Can be killed by physical attacks.
The longer it takes to reach the target the more damage it does.
Delay before becoming active: 3 seconds
Initial movement speed: 280
Acceleration: 20 per second
Minimum Damage: 50
Maximum Damage: 100/200/300/400
Maximum Distance Threshold: 2000
Stun: 2.5 seconds
Missle HP: 4 hits
Cast range: 900
Cooldown: 20/18/16/14
Manacost: 120/130/140/150
Video to come
Great initiation tool while used in the forest hiding or just to finish killing those enemies that are running away without the need to chase them down.
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Flak Cannon
Causes a limited number of attacks to hit enemy units within 800 AOE.
Attacks: 3/4/5/6
Duration: 12 seconds (ends once you use your limited attacks)
Cooldown: 20
Manacost: 20/30/40/50
Useful farming tool and could be essential in teamfights if Gyro obtains enough DPS
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Call Down
Fires two missles up in the air. The first missle lands at target area, dealing damage and slowing units in it. After a brief period, the second missle lands there as well.
Primary Missle Damage: 250/300/350
Primary Missle Slow: 20%
Primary Missle Slow Duration: 2
Primary Missle Impact Delay: 2 seconds
Primary Missle Impact AOE: 400
Secondary Missle Damage: 100/150/200
Secondary Missle Slow: 50%
Secondary Missle Slow Duration: 3
Secondary Missle Impact Delay: 4 seconds
Secondary Missle Impact AOE: 400
Cast Range: 1300
Cooldown: 55/50/45
Manacost: 125
Video to come
inb4 nuke spam. Works astounding well with team disabling abilities like Black Hole, Reverse Polarity etc.
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Skill Build
1. Seeking Missile
2. Rocket Barrage
3. Seeking Missile
4. Rocket Barrage
5. Seeking Missile
6. Call Down
7. Seeking Missile
8/9. Rocket Barrage
10. Flak Cannon
11. Call Down
12-14. Flak Cannon
15. Attribute Bonus
16. Call Down
17-25. Attribute Bonus
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Item Recommendations
As the norm with any … DPS hero, manta style is a great item to get. Gives damage, attack speed, movespeed and images.
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You may question why but it increases Gyro’s farming capability a lot as well as his DPS potential. Rocket Barrage & Flak Cannon & Radiance immolation is a huge amount of AoE damage.
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Purge to help keep units in range as well as mana burn, very useful item indeed.
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Early Game
From what I’ve tested and done in beta Gyro is geared more toward ganking with carry potential. Use seeking missiles where the enemies cannot see the missile itself (in trees, uphill etc.) so they are not aware of the missile and therefore are more vulnerable to the gank. Early in the game try to focus on last hits as hard as it may be due to range, once you hit 6 you should start looking for ganks more and more with calldown, the combination of Call Down, Rocket Barrage & Seeking Missile alone is very devastating.
Middle Game
You should keep gank-farming or if your team lacks a hard carry and is keeping down the other team’s carry well enough you can start to farm a bit. Utilize Flak Cannons well in team fights putting yourself in an area that would allow you to hit multiple enemy heroes if possible. Carry a TP scroll as always to find a free farm spot or just to help out your hard carry if he is being ganked.
Late Game
You should keep ganking or farm a bit if you are not that hugely farmed. Gyro late game is a HUGE DPS tank, so if you are having trouble surviving grab a BKB for those pesky casters as well as a heart or even Satanic if you lack an orb effect. Eventually even if you haven’t geared Gyro in a carry aspect you will be doing enough damage with Flak Cannon/Rocket Barrage alone to potentially be a carry hero.
DotA Thrall Hero Guide
Thrall
Starting Attributes
Range: 600
Movement Speed: 305
Strength: 19 + 1.9
Agility: 15 + 1.4
Intelligence: 22 + 2.5 (primary attribute)
Damage: 49-53
Armor: 1
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Spells
Kinetic Field
Targets an aoe, an energy field spawn around it. Enemy units cannot walk in or out of it. Allies are unaffected.
AOE: 300
Cast Delay – 1.0 seconds
Duration: 2.5/3/3.5/4 seconds
Cooldown: 15
Cast Range: 900
Manacost: 110
Video to come
Such a good spell really, you can isolate heroes from their teammates etc. it really is such. a. good. spell.
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Glimpse
Sends a unit backwards in time to a position it was at before.
Sendback: 4 seconds ago
Cast Range: 600/1000/1400/1800
Cooldown: 60/50/40/30
Manacost: 160/130/100/70
Video to come
Think X marks the spot without the wait duration. Basically sends a hero back to the area they were 4 seconds ago once the visual projection gets there. Useful on people teleporting however it will take quite some time for the visual projection to return to their fountain.
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Thunder Strike
Strikes a target 3 times with 2 second intervals. Units near the striked target get hurt as well.
Interval Delay: 2 seconds
Damage per strike: 50/75/100/125
AOE of secondary units: 200
Cooldown: 14
Manacost: 130/140/150/160
Cast Range: 800
Video to come
A great harassment tool in combination with Kinetic Field
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Static Storm
Targets an area. Electricity intensifies in that area over time. Deals increasing dps and silences any units that are standing on it.
AOE: 375
Maximum DPS: 170/210/250
Duration: 5
Cast Range: 800
Cooldown: 60
Manacost: 125/225/325
Video to come
In combination with Glimpse & Kinetic field and any other AoE disable is such a great spell.
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Skill Build
1. Kinetic Field
2. Thunder Strike
3-5. Glimpse
6. Static Storm
7. Glimpse
8-10. Thunder Strike
11. Static Storm
12-14. Kinetic Field
15. Attribute Bonus
16. Static Storm
17-25. Attribute Bonus
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Item Recommendations
Linken’s Sphere is a great item for Thrall since he needs survivability with mana regeneration and he may not be able to get the farm for Guinsoo
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Force Staff is a hit or miss but nonetheless fun, you can push heroes into Kinetic Field or push them closer to you and farther into Static Storm but takes a bit of practice for timing.
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Shiva’s Armor is great, Thrall has terrible armor as is and adds a slow to Thrall’s arsenal.
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Early Game
Early Game look for kills with Kinetic Field/Thunder Strike and be aggressive in lane. If an enemy hero comes into range of tower place a Kinetic Field down and glimpse them into the range causing them to take more damage. Once level 6 rolls around keep farming but carry a TP scroll look for opportunities to help gank/counter gank.
Middle Game
Middle game you should start roaming more looking for kills, wards are you friends since vision is a key to ensure victory. Try to focus on a carry hero and remember if someone TP’s to gank you can send them away with Glimpse which may take awhile due to the Glimpse visual projection. If you are having surviving issues grab a few bracers or even shoot for a bloodstone but work towards that Linken’s Sphere.
Late Game
By now you should be staying with your team, even if you are underfarmed and underlevelled the best way to get gold is assist in hero kills/tower pushing. Try to get at least 3 heroes in Kinetic Field so you can isolate them for Thunder Strike & Static Storm and you can combo it with great ultimates such as Overgrowth, Black Hole, Reverse Polarity etc. You should unleash all your spells if you are dropping fast and not able to use them strategically.
DotA Eredar Hero Guide
Eredar
Starting Attributes
Range: 500
Movement Speed: 300
Strength: 17 + 1.9
Agility: 18 + 2.2
Intelligence: 26 + 2.7 (primary attribute)
Damage: 53-57
Armor: 3
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Spells
Shadow Poison
Fires a fast moving projectile in a small aoe. It will impact enemy units along its way. Deals minor damage and the buff remains on the target for a duration. If a unit is hit by the projectile again while still having the buff, it increments the shadow poison count and resets the duration. When the buff runs out, it deals damage based on how many shadow counters. You have vision over the unit with the buff.
Initial Damage: 50
Level 1: Per stack: 5/10/20/40/80
Level 2: Per stack: 10/20/40/80/160
Level 3: Per stack: 15/30/60/120/240
Level 4: Per stack: 20/40/80/160/320
Duration: 10
Cooldown: 3
Manacost: 50
Projectile travel distance: 1500
Projectile AoE: 160
Video to come
Really annoying and great harassing spell and still gives you vision. Very useful on heroes who rely on a blink dagger to disable it
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Disruption
Causes the target hero to become displaced for 2 seconds. When the hero returns, you will have 2 images of it under your control.
Can be used on an ally or enemy hero.
Displacement duration: 2.5 seconds
Illusion Outgoing Damage: 30/40/50/60%
Illusion Incoming Damage: 150%
Illusion Duration: 6 seconds
Cast Range: 700
Manacost: 75
Cooldown: 16
Video to come
Really good late game when heroes are pumped up but honestly this skill is so fun, you can easily lay deceptive traps for counter ganking if you image allies and leave them in vulnerable spots. As well as removing heroes in team fights.
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Soul Catcher
You target an AOE and it picks a random unit in that area. The selected unit receives a debuff that amplifies all damage dealt to it.
AOE: 450
Cast Range: 600
Duration: 12
Amplification: 20/30/40/50%
Manacost: 50
Cooldown: 13
Video/Image to come
Good for picking off heroes on ganks but not that useful if you catch an unnecessary hero in it like a support over carry but overall still very useful
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Demonic Purge
Purges the target enemy unit and deals damage.
Purge Slow Factor: 2
Purge Pause Duration: 2
Purge Duration: 4
Damage: 200/300/400
Cooldown: 50
Manacost: 200
Video to come
Annoying purge with damage on top of it, yeah, that’s right.
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Skill Build
1. Shadow Poison
2. Disruption
3. Shadow Poison
4. Disruption
5. Shadow Poison
6. Demonic Purge
7. Shadow Poison
8/9. Disruption
10. Soul Catcher
11. Demonic Purge
12-14. Soul Catcher
15. Attribute Bonus
16. Demonic Purge
17-25. Attribute Bonus
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Item Recommendations
Guinsoo’s Scythe of Vyse is always a solid choice for any intelligence hero for damage, mana regeneration and the disable. It’s also great because Eradar lacks a disable, disruption doesn’t allow you to damage the enemy, and thus Hex is a great item.
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Eye of Skadi adds everything a hero needs to be honest, Eradar like stated before, lacks a diasble and stun outside of his ultimate so this is a great addition.
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Necronomicon is a very good item in combination with your ultimate which slows and stuns allowing for your minions to get a lot of attacks of, also in combination with disruption you can micro the units to block the oppositions pathing.
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Early Game
You should be playing extremely aggressively whether you are solo or in a lane with someone else, shadow poison is an extremely annoying laning spell to be against so utilize it well. Once you hit level 6 you should start ganking more and more due to its versatility of a stun and slow. You should be somewhat more focused earlier on last hitting as once you start roaming unless you gank-farm or harassing the enemies back.
Middle Game
By now you should be gank-farming a lot, wards are your best friends both sentry and observer, if the enemy can’t see you coming and you can see them it’s all the better. Remember that if you don’t have Boots of Travel to carry around a teleport scroll so you can counter gank as well as support your carries should they get ganked themselves. Should you have trouble surviving grab a few bracers to increase your survivability.
Late Game
By now it should be purely team fights and ganking. Use disruption on enemy heroes that are heavily stat orientated so that the illusions do more damage since illusions do not benefit from +dmg items etc. Try to place Soul Catcher on the enemy carry so they take more damage or place it on another hero who is vital to team fights such as Earthshaker, Enigma etc. You should be unleashing the fury every team fight focusing the enemy carry hero with Shadow Purge and trying to hit them as much as you can with Shadow Poison.
DotA Guardian Wisp (Lo) Hero Guide
Lo
Starting Attributes
Range: 525
Movement Speed: 295
Strength: 17+ 1.9 (primary attribute)
Agility: 18 + 1.6
Intelligence: 23 + 1.7
Damage: 43-52
Armor: 2
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Spells
Spirits
Slowly spawns 5 spirits (over 6 seconds) that circle around you. Whenever an enemy hero comes in very close proximity to a spirit (70aoe), it releases its energy, dealing damage and slowing enemies in a 125 area around that spirit. Deals minor damage as it passes through non-hero units.
The spirits start off at a distance of 250 units away from you. You can use two sub abilities to make them move out/in. If you click the out ability, it moves to max range, if you click it again anytime, it stops. If you click the in ability, it moves inwards and again if you click it a second time it stops the motion.
Spirit Rotation Speed: Once per 2.25 seconds
Damage per spirit: 25/50/75/100
Slow: 30% Movement and Attack Speed reduction for 3 seconds
For non-hero units, it deals 5/10/15/20 per wisp per rotation
Duration: 14
Cooldown: 14
Manacost: 125
Video to come
Great in combination with Relocation, it has a sub-ability in which you can push the spirits outward so it catches heroes that you may not be able to attack overall a great ability.
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Overcharge
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Toggle ability. Puts you in an overcharged state, providing you with increased attack speed but draining health and mana.
Bonus Attack Speed: 60/80/100/120
Drains 2% Current HP and MP per second.
Video to come
Awesome when tethered with a carry hero who can do massive damage and may or may not have the attack speed nonetheless it’s a great addition to any hero who is meant to put out some DPS.
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Tether
Connects you and a target allied unit, providing bonus movement speed and stuns any units that come in contact with the link.
Max tether range: 900
Tether duration: 12
Movement bonus: 20/25/30/35%
Disable: 1.25/1.5/1.75/2.0 seconds
Cooldown: 12
Manacost: 40
If you cast Tether outside of 650 aoe from the target, it pulls you in that close to the ally.
You have a sub ability to forcefully end the tether at any time (Hotkey: T, same as ability)
Video/Image to come
Great for chasing as well as putting overcharge to good use, if you your ally dies then the tether breaks
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Relocate:
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Temporarily teleports to any location on the map for a brief duration. If a unit is linked with you it will also teleport.
Returns after 12 seconds.
Has a 2.25/1.75/1.25 second casting delay when relocating.
There are visual effects and indicators in the world and the minimap that are visible to all players for this spell.
Cooldown: 50/40/30
Manacost: 140
Video to come
Did someone say ninja ganking? Seriously. This could potentially be one of THE funnest skills ever made, push towers with an ally, help out at a gank, return to fountain for 6 seconds the possibilities are ENDLESS (not literally)
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Skill Build
1. Spirits
2. Tether
3. Spirits
4. Tether
5. Spirits
6. Relocate
7. Spirits
8/9. Tether
10. Overcharge
11. Relocate
12-14. Overcharge
15. Attribute Bonus
16. Relocate
17-25. Attribute Bonus
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Item Recommendations
Linken’s sphere gives Lo what he needs, survivability with a bit of mana regeneration. To be honest this is probably one of the best pickups for Lo which of course is dependent on the other team’s lineup,
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Tether onto the mana burning unit is great, in combination with overcharge and spirits slowing the enemy and giving Lo and the Book minion bonus attack speed.
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Before you laugh think of the ninja-ganking with tether/relocate. It’s the same concept as Furion with Dagon except that you will return to your old place as well as the opportunity to bring along an ally with you on the gank, nevertheless the burst damage coming from Dagon will help when ganking.
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Early Game
With Spirits and Tether and the right lane partner you can play aggressively or rather you should be. You should be looking to get a few bracers or even a vanguard early to increase your survivability when chasing with spirits and tether. Once you get relocate grab a partner with tether and gank another lane, preferably a carry hero. You can also use relocate to save a hero who is about to die.
Middle Game
You should be ganking all the time by now, the key to Lo is vision vision so get some wards up. Focus on trying to gank the enemy carry hero. Carry around teleport scrolls again for effective counter ganking and ganking. Everytime relocate is cooldown you should be using it. An alternative to ganking with it is pushing a tower quickly and porting back which can be used very effectively.
Late Game
By now you should just be purely ganking etc. Focus on tethering a DPS hero on your team for the MS buff as well as the IAS increase that goes through tether. Relocate can be used at this point to return to the fountain to heal yourself and an ally if needed if the other team is forced to turtle in their base.
DotA 6.68 Released; changelog
DotA matched Starcraft 2′s release date today with a new version. Here’s the 6.68 Changelog from playdota.com:

* Added a new hero (Wisp)
* Added a new hero (Thrall)
* Added a new hero (Eredar)
* Added a new hero (Gyrocopter)
Alchemist
- Unstable Concoction manacost from 90 to 120
- Unstable Concoction damage rescaled from 150/200/250/300 to 120/180/240/300
Anti-Mage
- Spell Shield increased from 10/20/30/40 to 15/25/35/45
- Battle Hunger now slows the target by 8% until it runs out or kills another unit
Bane Elemental
- Brain Sap cooldown from 20 to 16
- Fiend’s Grip Scepter upgrade now drains 10% mana per second instead of 5%
Blood Seeker
- Agility gain increased from 2.6 to 3.0
Bounty Hunter
- Jinada cooldown from 21/16/11/6 to 15/12/9/6
- Track now gives 50 bonus bounty to all units affected by the track aura of that target
- Track bonus gold is treated as Reliable Gold
Broodmother
- Armor decreased by 2
- Reality Rift manacost increased from 50 to 70
- Starting str decreased by 4 and increased base damage by 4 to keep it constant
Clockwerk
- Armor increased by 1
- Battery Assault damage increased from 10/30/50/70 to 15/35/55/75
- Hookshot cooldown rescaled from 80/60/40 to 70/55/40
- Tombstone cast range increased from 250 to 600
Doom Bringer
- LVL? Death mana cost rescaled from 85/105/125/145 to 110
- Scorched Earth mana cost increased from 60 to 60/65/70/75
- Scorched Earth movement speed bonus reduced from 20% to 16%
- Starting intelligence reduced from 16 to 13
- No longer has full night vision (same as the other heroes now, 800)
Invoker
- Strength gain increased from 1.4 to 1.7
Jakiro
- Macropyre travel range from 600/750/900 to 900
- Healing Ward manacost rescaled from 140 to 80/100/120/140
- Healing Ward regeneration increased from 1/2/3/4% to 1/2/4/5%
Kaldr
- Armor reduced by 1
- Ice Blast cooldown from 44/32/20 to 45
- Carrion Swarm cooldown decreased from 9 base to 8 base (5->4 when fully upgraded)
Lanaya
- Psi Blades spill range from 320 to 320/340/360/380
Leoric
- Vampiric Aura lifesteal improved from 10/16/22/28% to 15/20/25/30%
- Reincarnation manacost increased from 100 to 140
- Reworked Hellfire Blast
- Split Earth stun duration increased from 1.25/1.5/1.75/2 to a constant 2
Lich
- Movement speed increased by 10
- Starting damage rescaled from 37-56 to 42-51
Lina Inverse
- Laguna Blade level 1 cooldown from 150 to 120
- Light Strike Array cooldown from 8 to 7
Luna
- Eclipse now turns day into night for 10 seconds
- Lunar Blessing bonus damage increased from 6/12/18/24 to 8/16/24/32
- Lunar Blessing now always provides full night vision
Medusa
- Movement speed decreased from 300 to 290
- Strength gain decreased from 1.85 to 1.65
Furion
- Teleport now has a tp scroll style indicator displayed for your allies
- Agility increased from 15 + 1.5 to 18 + 1.9
Meepo
- Movement speed increased from 300 to 305
- Poof manacost from 140/120/100/80 to 80
Naix
- Base damage improved by 5
- Casting Open Wounds no longer loses attack focus
Nerubian Weaver
- Shukuchi now has a 0.25 second fade time
- The Swarm manacost increased from 75 to 100
- The Swarm vision reduced from to 500 to 250
Nightstalker
- Base damage increased by 10
- Crippling Fear’s miss chance from 10/20/30/40% to 40%
Ogre Magi
- Int gain increased from 1.9 to 2.4
- Fireblast rescaled from 75/125/175/275 to 80/145/210/275 (146745)
- Multi Cast manacost increase for Firebalst rescaled from 30/80/110 to 30/70/110 (146745)
Obsidian Destroyer
- Astral Imprisonment no longer causes the target to lose vision over that area
- Added Aghanim’s Scepter to Obsidian Destroyer (along with a new visual effect)
Omni Knight
- Movement speed increased by 5
- Drunken Haze slow increased from 10/14/18/22 to 14/18/22/26
Priestess of the Moon
- Moonlight Shadow’s cooldown rescaled from 160 to 180/160/140,
- Moonlight Shadow’s duration rescaled from 7/9/11 to 11.
Puck
- Illusory Orb cooldown decreased from 15 to 13
Pudge
- Flesh Heap is now retroactive (Meaning it keeps track of your kills and is always updating your str based on your current level of flesh heap)
- Reduced Flesh Heap aoe from 525 to 450
- Meat Hook damage type changed from physical to pure
- Meet Hook damage adjusted from 100/200/300/400 to 90/180/270/360
Queen of Pain
- Scream of Pain manacost rescaled from 140 to 110/120/130/140
Razor
- Static Link cooldown decreased from 45/40/35/30 to 35/30/25/20
- Added Aghanim’s Scepter to Razor (along with a new visual effect)
Sand King
- Armor increased by 1
Sniper
- Assassinate kills now give XP even if you are outside of range (208147)
- Night vision increased from 800 to 1000 (197918)
Spectre
- Desolate damage increased from 15/25/35/45 to 20/30/40/50
- Dispersion reflection increased from 5/10/15/20 to 10/14/18/22
Spirit Breaker
- Empowering haste from 4/6/8/10 to 6/8/10/12
- Aghanim’s Scepter Nether Strike now also increases cast range (400/550/700->550/700/850)
- Charge of Darkness speed boost updates at smoother 0.5 intervals and displays a counter above your head (267094)
- Added a button to make it more obvious how to initiate the charge earlier. You can still use the old move method though. (193994)
Stealth Assassin
- Base agility increased by 10
Tauren Chieftain
- Natural Order aoe from 250 to 275
- Remote mines now detonate when killed (145024)
Terrorblade
- Soul Steal’s secondary ability is now in the same position as the primary ability with the same hotkey (210124)
Tinker
- Armor increased by 1
Tiny
- Avalanche cooldown decreased from 20 to 17
- Toss cast range from 500/700/900/1100 to 700/900/1100/1300
- Added Aghanim’s Scepter to Tiny
Vengeful Spirit
- Magic Missile manacost rescaled from 95/110/125/140 to 110/120/130/140
- Poison Sting slow from 10 to 11/12/13/14
Viper
- Added Aghanim’s Scepter to Viper
Visage
- Gravekeeper’s Cloak armor bonus rescaled from 2/3/4/5 armor per layer to 1/2/4/5 per layer
- Gravekeeper’s Cloak magic resistance rescaled from 4/8/12/16% reduction per layer to 3/6/12/16 per layer
- Familiars maximum damage rescaled from 84/105/126 to 56/98/154
- Familiars cooldown from 160 to 180/160/140
- Soul Assumption’s mana cost increased from 100 to 150
Warlock
- Fatal Bonds cooldown decreased from 30 to 25
- Added Aghanim’s Scepter to Warlock
Zeus
- Arc Lightning cooldown from 2.5 to 2.25 seconds

* Added a new recipe item (Arcane Boots)
* Added new basic item (Orb of Venom)
Assault Cuirass
- Attack Speed decreased from 40% to 35%
- Aura Attack Speed increased from 15% to 20%
Animal Courier
- Price decreased from 200 to 170
Blade Mail
- Damage Return’s duration increased from 3.5 to 4 seconds
- Heal on wielder’s death increased from 25 per charge to 30
- Now only loses a third of its charges on death (reduced from a half)
Buriza Do Kyanon
- Damage increased by 6 (to equal the total of crystalys and demon edge)
Cranium Basher
- Removed 25% chance to do 25 bonus damage (stun is still the same)
- Cranium Basher bonus damage increased from 30 to 40
Dust of Appearance
- Reduced AOE from 1250 to 1050
Ethereal Blade
- Removed Wraith Band from recipe (same bonuses still though)
- You can now target yourself
- Cast range increased from 600 to 700
- Added double click support for Euls (174341)
Eye of Skadi
- Orb of Venom added as a component. Final bonuses are the same as before.
- Recipe price decreased from 750 to 300
- Delay on regeneration reduced from 8 to 6 seconds
Maelstrom
- Recipe cost decreased from 900 to 800
Mekansm
- AoE of Restore increased from 450 to 750
- HP aura regen increased from 3 to 4
Quelling Blade
- Tree Chop cooldown decreased from 15 to 10
Sentry Wards
- Increased truesight vision from 800 to 950
- Reduced natural vision to just around itself
- Heal no longer dispels from neutral creep damage
- Added a team notice when someone buys Urn of Shadows recipe
Vanguard
- HP bonus from 300 to 275

* Added a new gold mechanic to the game
* Support gold bounty gained for kills is now displayed ontop of each hero (not a change to bounty, but revealing the "extra" area bounty that was added a few patches ago, 16775)
* Minor adjustment (+50) to the extra aoe XP bounty
* Lane creeps vision from 1400/800 to 1100/800
* Day-Night now cycles at 25% faster rate
* The autozoom restore function in -zm is increased to give extra time to temporarily zoom in
* Game now displays a message to your allies if you buy back
* Added a -ub (-Unban) game mode to override the default -cm changed hero restrictions. You use this in combination with cm, -ubcm
* Reworked the -CM Ban and Picks process
* Added death animation for Throne (82594)
* 4 new Courier models (222933)
* Added a Flying Courier morph ability (175819)
* Added Mini Viper and Snow Owl flying courier models (175819)
* Added a mini-goblin zeppelin flying courier model
* Added a new ability to the courier that drops all the items that do not belong to you to their respective CoPs and then gathers all items that are yours onto the courier.
* Changed the courier morph hotkey to G to avoid conflicts with the new ability
* Game now displays a message when an ally purchases Dust, Observer Wards, Sentry Wards or Gem
* Added -il as a shortcut for -invokelist (43834)
* Increased Anti-Backdoor regeneration rate
* Fixed some visual issues with ground textures of some scourge buildings (217304)
* Fixed some buff icon inconsistencies (218840)
* Added Hook and Arrow Accuracy information to replay data
* New visual effect for Vengeful Spirit’s scepter
* New visual effect for Witch Doctor’s Aghanim Scepter
* New visual effect Puck’s Scepter (206094)
* Added an Aghanim’s visual effect for Axe (264503)
* Added an Aghanim’s visual effect for Pudge (264503)
* Added an Aghanim’s visual effect for Spiritbreaker (264503)
* Added an Aghanim’s visual effect for Sand King (264503)
* Added an Aghanim’s visual effect for Jakiro (264503)
* Added an Aghanim’s visual effect for Night Stalker (264503)
* Added an Aghanim’s visual effect for Earthshaker (166075)
* New Tidehunter hero story (244461)
* Added flavor text for Phase Boots (19010)
* Reworked when the visual effect is shown for Berserker’s Blood (268354)
* Improved Chaos Bolt animation (247368)
* New Earthbind visual effect
* Added an extra visual effect for Nether Swap
* Added a visual damage indicator for Ethereal Blade (204930)
* Added a Burst visual effect for flying courier (21388)
* Added an aura visual for Leoric’s Vampiric Aura (14145)
* Fixed some visual issues with Soul Steal (210124)
* New visual effect of Strafe (205629)
* Added a visual effect for the int stealing event on Silencer’s Last Word (9993)
* Added temporary text overhead info for Sticky Napalm indicating stack counts
* New Breathe Fire icon (208513)
* New Earthbind Icon (202929)
* New March of the Machines Icon (223523)
* New Morph Icon (255633)
* New Scourge Glyph Icon (217705)
* New Strafe icon (205629)
* New Toss Icon (238905)
* New Torrent Icon (218829)

* Fixed Familiars tooltip
* Fixed Forge Spirit tooltip
* Fixed a bug with Curse of the Silent
* Fixed a bug with Charge of Darkness
* Fixed Invoke from triggering last word
* Fixed Rot dispelling curse of the silent
* Fixed Flaming Lasso scoreboard timer
* Fixed Batrider interaction bugs with Land Mines
* Fixed a minor rare bug with the caster unit for primal roar
* Fixed some visual glitches with passive Crystalys icon (208005)
* Fixed some visual glitches with passive Attribute Bonus icon (208766)
* Fixed a bug with the interaction of Ion Shell and Focus Fire
* Fixed some areas where you could get stuck with TP Scroll
* Fixed a bug that could allow courier to gain attack capability
* Fixed a bug with Soul Ring when your mana capacity changes
* Fixed some rare bugs with Hex interactions with some abilities
* Fixed Dark Pact not properly dispelling Crippling Fear or Void
* Fixed a bug with picking up Linken’s Sphere while waveforming
* Fixed the launch projectile location for Dragon Knight’s Elder Form
* Fixed X Marks The Spot when used on an ally carrying Linken Sphere
* Fixed some AI bugs with attacking roshan while teleported close inside
* Fixed a bug with moon wells water mechanic when you get stuck inside it
* Fixed a minor rare bug that produced the "cannot construct unit" message
* Fixed a very rare bug that could sometimes cause Toss to not throw anything
* About Phoenix
Thanks to all the beta testers, translators and players that provided feedback. Send me an email and let me know what you’d like to see in 6.69 and beyond.




