Hammerstorm — HoN Hero Quick Guide

Hammerstorm

Hammerstorm is a melee Strength hero in Heroes of Newerth based on DotA’s Sven (Rogue Knight).  Hammerstorm is a strong initiator, can gank, and carries late game with pure damage output (though he’s very item dependent).

Recommended Skill Build

  1. Hammer Throw (1)
  2. Galvanize (1)
  3. Hammer Throw (2)
  4. Stats
  5. Hammer Throw (3)
  6. Brute Strength (1)
  7. Hammer Throw (4)
  8. Stats
  9. Stats
  10. Stats
  11. Brute Strength (2)
  12. Mighty Swing (1)
  13. Mighty Swing (2)
  14. Mighty Swing (3)
  15. Mighty Swing (4)
  16. Brute Strength (3)
  17. Galvanize (2)
  18. Galvanize (3)
  19. Galvanize (4)
  20. Stats-> Level 25

Recommended Item Build

+ + + + + + +

Steamboots + Power Supply + Insanitarious (optional) + Portal Key + Shrunken Head + Elder Parasite + Behemoth’s Heart + Riftshards

Counters

Nullfire Blade removes ultimate

Best Pushing Heroes in HoN

  1. Defiler- crush towers w/ultimate, spam creeps w/Wave of Death
  2. Pollywog Priest- crush towers w/ultimate, spam creeps w/Electric Jolt
  3. Ophelia- tank/crush towers w/masses of charmed creeps, heal them to full w/ultimate
  4. Wildsoul- tank/crush towers w/BooBoo (Demolish adds +60% attack damage to buildings)
  5. Engineer- crush towers w/Steam Turret and channel Tinker on turret, catapults, or towers
  6. Forsaken Archer- crush towers w/masses of spawned skeletons
  7. Hellbringer- tank/crush towers w/ultimate
  8. Soulstealer- crush towers w/+60 Soulsteal damage at level 7
  9. Hammerstorm- crush towers w/+150% damage ultimate
  10. Torturer- crush towers w/Impalement ability, spam creeps w/Chain Reaction and Agonizing Bonds
  11. Tempest- tank/crush towers w/summoned Elementals
  12. Pebbles- crush towers w/Chuck, spam creeps w/Chuck and Stalagmites

Sample pushing lineups:

Defiler solo mid, Pollywog Priest/Hammerstorm lane, Wildsoul side solo/Ophelia jungle

Take mid raxes when Defiler hits level 11

Hellbringer solo mid, Torturer/Pebbles lane, Forsaken Archer side solo/Tempest jungle

Push when Tempest gets Portal Key (blink)

Also might want to throw a healer like Demented Shaman, Jeraziah, Accursed, or any Int support like Plague Rider w/Astrolabe (Mek) into the mix for any pushing team to sustain hp

HoN Banning Draft (BD) Hero Picking and Bans Guide

Overview

Banning Draft (BD) is a new game mode in HoN where two captains first ban four picks from a pool of 24 random heroes, then alternate 10 picks from the remaining pool of 20 (in 1-2-2-2-2-1 fashion).  BD is generally regarded as the most balanced game mode available (least amount of luck involved), so the better team of players should win in this mode more than in any other mode.  This, of course, is only true if your captain makes the right picks and bans.  This process can be rather complicated, but if you understand the concepts of premium heroes and counters, it becomes simple to make the best possible choices.

Premium Heroes

It is important to understand that there are certain heroes in HoN that captains will try to first pick every single game.  These “premium” heroes are generally dominating AOE heroes that can turn the tide of any team battle.  In BD, the team that gets to ban the first hero also gets the first pick after bans.  If you don’t have the first pick, then realize that the other team will get one of these heroes with their first pick if you don’t ban it.  These heroes are (in rough order of importance): Tempest, Jereziah, Behemoth, Demented Shaman, and Magmus.

Second Bests

Here are some versatile heroes that are going to be in high demand after the premium choices are gone:

  • Plague Rider: dominates team battles and ganking with a slowing, splash nuke and slowing, splash nuke ultimate, and gets a free deny and mana every time Extingiush is up.  Statistically the winningest hero in HoN.
  • Pestilence: incredible ganking power with speed boost and stun abilities; dominant late game with a bash and armor-reducing, invis-revealing ultimate.
  • Sand Wraith: dominant late-game carry with two escape mechanisms that make it extremely difficult to gank.
  • Hellbringer: massive AOE ultimate stun that can break up any team formation.
  • Magebane: another dominant late-game carry that is nearly impossible to gank.
  • Puppet Master: versatile disabler carry that can fill many roles and has a crushing early game harass.

Counter Picks

Often it is okay to let the other team have a premium or other great hero if you know there is a counter pick in the pool that you can make directly afterward.  For example, if you have second pick, you can not ban Tempest, and then pick Hellbringer right after the other team gets it (Hellbringer’s ultimate stops Tempest’s ultimate, even if he has a Shrunken Head).  If they see this coming and don’t first pick Tempest, then you can pick Tempest and Hellbringer with your 2nd and 3rd pick, thus getting both the premium hero and it’s counter out of the pool in one picking round.  Here are some examples of good counters:

  • Hellbringer, Pharoah counter Tempest (their ultimates stops Tempest’s ultimate from long range)
  • Electrician counters Jeraziah, Hammerstorm (Electrician’s ultimate removes Protective Charm aka Repel and Hammerstorm’s ultimate)
  • Vindicator counters Magmus, Tempest, Torturer, any channeling heroes (Vindicator’s ultimate silences all heroes)
  • Pestilence, Rampage counter any heroes with invisibility (Pestilence’s ultimate exposes invisible heroes, Rampage’s Charge does as well)
  • Thunderbringer counters heroes that initiate with blink (Behemoth, Tempest, Magmus, etc.) (must have good timing with ultimate and vision)

Other Guidelines

Make sure you pick a solo hero.  In general, don’t have more than one melee hero per lane.  Make sure you pick at least one carry hero and not too many.