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HoN Moraxus Hero Guide
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Moraxus
Starting Attributes
Str – 23+2.8 per lvl (primary attribute)
Agi – 16 + 1.7 per lvl
Int – 16 + 1.7 per lvl
Range – Melee
Damage 47-53
Armor 3.25
Movement Speed – 300
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Spells

Quake
Makes the ground quake beneath Moraxus, damaging and stunning nearby enemy units.
Activation
Deals 100 / 150 / 200 / 250 Magic damage to enemy units in radius and stuns them for 1 / 1.5 / 2 / 2.5 seconds.
Type – Magic
Radius – 300
Cast Time – 0.5 Seconds
Mana Cost – 90 / 105 / 120 / 135
Cooldown – 12.0 Seconds
Vid to come
Pretty much the same stun as Pestilence, self AoE.
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Arcane Shield
For 2 seconds, Moraxus will absorb the next ability targeted against him or magic projectile that hits him. If something is successfully absorbed, Moraxus has Arcane Surge applied to him for 5 seconds.
20 / 40 / 60 / 80 Damage
Mana Cost – 50
Cooldown – 30.0 / 25.0 / 20.0 / 15.0 Seconds
Vid to come
With the right timing this spell is essentially a linkens sphere that adds armor, damage and movespeed when you dodge a spell.
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More Axes!
Moraxus is armed with more axes, which he may throw at enemies as presents.
Consumes a charge to throw an axe toward target location, dealing 80 / 100 / 120 / 140 Magic damage and applying a charge of Axed! to the first target encountered.Maximum of 1 / 2 / 3 / 4 charges that refresh every 8 / 7 / 6 / 5 seconds.
Axed! Effect
Movespeed Slow Per Charge: 0.15
Maximum of 3 charges
3 second duration
Type – Magic
Range – 1,000
Mana Cost – 30
Cooldown – 1.0 Seconds
Vid to come
Such an annoying spell currently, expecting nerfs to this spell but basically can be used to last-hit harass from a safe distance with a simple Chalice/Ring of the Teacher early game.
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Matraxe
Moraxus creates a defensive axe matrix which feeds off of the energies of nearby enemies. Moraxus may detonate the matrix to deal damage to nearby enemies.
Activates Matraxe on Moraxus, which starts with 200 / 300 / 400 health. The Matraxe may grow to a maximum of 400 / 600 / 800 health and lasts for 10 seconds or until detonated.
Matraxe Effect
Absorbs incoming post-mitigation damage. The Matraxe gains 20 health per second for each enemy hero in a 800 radius. Explodes for Magic damage equal to the Matraxe’s current health in a 400 radius when detonated or when it expires.
Type – Magic
Radius – 400
Mana Cost – 100 / 150 / 200
Cooldown – 80.0 / 70.0 / 60.0 Seconds
Vid to come
This skill is very weird, basically the longer you’re in the middle of the fray the more damage your ultimate does in the sense that the longer you stay alive, the more health your shield gets, and the more damage your shield does when it explodes.
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Skill Build
1. More Axes
2. Quake
3. Arcane Shield
4/5. More Axes
6. Martraxes
7. More Axes
8-10. Quake
11. Matraxes
12-14. Arcane Shield
15. Attribute Bonus
16. Martraxes
17-25. Attribute Bonus
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Item Recommendations

Just like Pestilence Portal Key is a key part of Moraxus, cast your ult, blink in and stun and its easily a shitload of damage pouring out.

Behemoth’s heart obviously, adding to his survivability which is necessary for his ult and overall adds to his damage output.

Why the hell not, 2 linkens sphere just in case you forget about your Arcane Shield or it’s on cooldown to be way more annoying. It’s actually not that bad allowing your mana regen to spam Axes and all.

Frostfield plate adds some much needed INT to Moraxus low mana pool as well as armor and an AoE slow to his arsenal, pretty good.
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Early Game
Depending on your lane gauge how aggressive you should be, More Axes is great for harassing as well as last-hitting so grab an early Blood Chalice and/or Ring of the Teacher. One level in Arcane Shield is really helpful to be honest, the extra movespeed can be used to escape or chase down heroes after all a spell was just negated. Regardless you should focus on last-hitting because Moraxus is dependent on surviving to be useful and thus, needs items.
Middle Game
If you have a portal key then you should start ganking, remember to use your ultimate before you blink-stun in so that the shield gets more health from the heroes around. If you have PKey you should start moving around a lot more, the initiation is pretty much the same level as Pestilence minus the Sprint, however with Arcane Shield Moraxus has a bit more leniency to jump in. If you don’t have your PKey you should farm for it but remember to always carry a homecoming stone to help defend towers and port for team fights.
Late Game
By now you should be a fat tank, get that ultimate off and stick in those team fights as long as you can. Obviously you should be focusing those who are vital to teamfights, whether it’s picking off a huge initiation tool like Hellbringer or Behemoth or killing the other carry hero you should be on their ass, always remember Arcane Shield it is SUCH a useful tool at this part in the game where spells are just flying everywhere one is bound to hit you