HoN Corrupted Disciple Hero Guide

Corrupted Disciple

Starting Attributes

Str – 21 – 1.9 per lvl

Agi – 22 – 2.5 per lvl (primary attribute)

Int – 19 + 1.8 per lvl

Range – 475

Damage – 44-57

Armor – 2.1

Movement Speed – 295

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Spells

Electric Tide

The Corrupted Disciple unleashes an Electric Tide from his Orb, dealing damage to everyone around himself as the Tide expands and contracts.

Activation
Deals 40 / 60 / 80 / 100 to 70 / 105 / 140 / 175 Magic damage to enemies who get hit by the moving Tide. Enemies take more damage the further away they are and damage is dealt on both expansion and contraction of the Tide.

Type – Magic

Radius – 700

Mana Cost – 125

Cooldown – 16 seconds


Probably one of the most annoying early game spells which compliments Corrupted Disciple’s range.  Basically shoots out a circle from the hero and the farther they are from you the more damage they will take.  You often can pick off heroes running away with this spell properly timed and placed.

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Corrupted Conduit

The Corrupted Disciple links himself with an enemy, draining their damage while enhancing his own.

Activation
Applies Corrupted Conduit (Enemy) to targeted Enemy Hero and Corrupted Conduit (Self) to yourself, linking both together and adding one charge per second, also gives sight of target
The link is broken if the enemy moves more then 700 units away from the Disciple, if the Disciple loses sight of him, or 50 / 100 / 150 / 200 total damage is drained. Drains 5 / 10 / 15 / 20 damage.

The lost or bonus damage is retained for 13 seconds after the link is broken.

Type – Magic

Range – 600

Cast – 1.0 seconds

Mana Cost – 20/30/40/50

Cooldown – 45/40/35/30 seconds


Such a fantastic spell at all points in the game especially on those DPS heroes and on forest ganks since it gives you vision of the target.  It drains the damage from the target hero and gives the damage to Corrupted Disciple.  However you have to be in a certain amount of range for the link to stay active meaning it should be a late-game fight when people stand or chase/attack or laning early it’s good to walk-attack.

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Static Discharge

The Corrupted Disciple’s Orb charges his body with electricity, enhancing his movement speed while shocking enemies who try to cast spells on him.

Activation
Applies Static Discharge and deals 40 / 60 / 80 / 100 Magic damage to enemies who cast direct spells on the Disciple.

Static Discharge Effects
80% movement speed slow, decreasing over 0.3 / 0.6 / 0.9 / 1.2 seconds.

Passive Ability

3 / 6 / 9 / 12% Movement Speed


Any spell that is able to target a hero basically applies these effects to the hero targeting Corrupted Disciple making him a tad harder to kill.  It also increases his move speed which compliments his other abilities.

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Overload

The Corrupted Disciple overloads his armor with electricity, jolting the lowest health target around him repeatedly, lowering its armor in the process.

Type – Physical

Cast Time – 1.0 seconds

Mana Cost – 100

Cooldown – 80/70/60 seconds


Activation
Shoots a jolt every 0.85 / 0.75 / 0.6 seconds that does 37.5 / 50 / 62.5 Physical damage to the lowest health target in a 525 area around the Disciple.
Applies Jolted for 3 seconds to the targeted unit. Adds a charge to Jolted every time the same unit is hit.

Overload lasts 20 / 25 / 30 seconds.

Jolted Effects
Armor Per Charge: -1

Great 1 on 1 skill, removes 1 armor per lightning attack and deals damage.  Not that useful in a huge amount of creeps though since it most likely will be hitting the creeps before it hits any heroes in the vicinity.

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Skill Builds

1. Electric Tide

2. Corrupted Conduit

3. Electric Tide

4. Static Discharge (or Corrupted Conduit – see Early Game section)

5. Electric Tide

6. Overload

7. Electric Tide

8-9. Corrupted Conduit

10. Corrupted Conduit (or Static Discharge if Conduit is maxed by this level)

11. Overload

12-14. Static Discharge

15. Attribute Bonus

16. Overload

17-25. Attribute Bonus

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Item Recommendations

I prefer Ghost Marchers for the phase ability.  It gives extra movespeed for better chasing and his spells Overload and Corrupted Conduit and allows you to run through units also better for chasing as well as running away.  With his Static Discharge as well he gets more movement speed.

Frostburn gives more movespeed, slows the target being attacked which compliments all of his spells as well as his hero concept overall.  Probably a MUST item for him during the mid or early stages of late game where there is a lot of chasing and ganking being done.

Behemoth’s heart adds a great chunk of health which increases Corrupted Disciple’s survivability as well as Static Discharge since a lot of spells in this game are single target.  As well it increases Corrupted Disciple’s damage as a carry hero.

Wingbow is THE best damage item for agility heroes when the opposition is not hugely spell based.  Gives damage, agility, attack sped and evasion.

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Early Game

I would highly suggest soloing middle, and in doing so go for Static Discharge at level 4, you only need Corrupted Conduit for vision.  Unless you are highly dominant in your lane and have a huge advantage I would stick to playing passive-aggresive.  This means that you should look for opportunities to last hit with Electric Tide as well as hitting the enemy hero and attacking the hero for a short few whacks before retreating.  If you are in a dual lane with a slower/stunner or someone who you can play super aggressive with I would pass on Static Discharge and max Corrupted Conduit ASAP.  A great early item is Helm of the Black Legion, it gives you health and blocks a bit of damage allowing you to chase farther and dive towers a tiny bit.  Regardless of solo or dual lane you should focus more on farming while looking for opportunities to kill.  If you are solo middle and have a bottle look for chances to gank either side with runes, especially haste and invisible runes.

Middle Game

You should be doing now what’s called Gank-Farming.  That is ganking a lane and then farming the lane once the target dies or has to back off.  You should carry around a teleport to counter gank or look for opportunities for clean-up on huge team fights, you should not be rushing into a huge fight like a barbarian.  Once you have HotBL/Frostburn & Ghost Marchers you should focus more on ganking, you can deal a great amount of DPS with Corrupted Conduit and Overload.   Remember that you gain a lot more gold and XP from killing heroes than killing creeps.

Late Game

By now you should just be roaming with the team either hunting the opposition or pushing lanes.  If you have to turtle make sure there are wards up for your farming spots and make use of static farming.  Kongor is always a good option if you are in a good spot, however be wary of the other team, I’ve seen many many games be lost over the desire to obtain Token of Life.  Remember to use Corrupted Conduit on an enemy DPSer in order to reduce their damage and increase theirs, however you should not necessarily focus on them first, without damage they may not be able to do much so instead you should focus on killing someone who’s more team oriented like Magmus, Tempest, Witch Slayer etc. so that it will be easier to kill the DPSer without being disabled etc.


How to add people to buddy list without HoN Client

Such as now, if the buddy list system for HoN is broken and down it creates problems for people who come along and you can’t keep track of them.  The buddy list system in HoN just won’t allow you to add them onto your buddy list, fear not there is a solution.

Step 1 : go to www.heroesofnewerth.com/buddies

Step 2 : login to your account

Step 3 : input your buddy’s in-game name and submit

Step 4 : restart your HoN client if you have it open while doing this and VOILA your buddy has been added

It also can be used to remove buddys, just check the box next to a name and click “remove checked” next to the submit button

Hour of HoN The Art of Crush

Want to woo your special-online-gaming-someone? SOME SPECIAL VALENTINES POEMS

If you are wondering why most of these are directed towards girls, it’s because girls don’t need pick-up lines, they just flash guys and guys tag along NO QUESTIONS ASKED.  Either that or they’re gay.

Just read one of these FANTASTIC poems to your special somebody on Valentines and get ready to be jumping that monkey!

*Read disclaimer @ bottom*


Roses are red

Violets are blue

Just destroyed my throne?

Well then Fuck You

** WARNING NOT MEANT FOR THAT SPECIAL SOMEONE **

Roses are red

Violets aren’t black

But some people are

** WARNING NOT MEANT FOR THAT SPECIAL SOMEONE **


Ok seriously now


Roses are red

Violets aren’t black

I’ll carry you babe

Jump in my backpack

** MEANT FOR PEOPLE WHO DON’T FAIL AT CARRY HEROES **

Roses are red

& they don’t smell

Don’t go to the Legion

Let’s go down to hell

** MEANT FOR PEOPLE WHO LIKE TO GO ON HELLBOURNE SIDE **

Roses are red

& can be white

Lady you can stalk me

All through the night

** MEANT FOR NIGHTSTALKER PLAYERS*

You have an aura

That enamors me to you

Bitten by love chill

** MEANT FOR CRYSTAL MAIDEN PLAYERS & ITS A HAIKU **

Roses are red

Dinosaurs are gone

I love DotA

Way more then HoN

** YOU SHOULD ADD BUT I LOVE YOU MORE THAN DOTA AT THE END **

Poems do suck

Lets be frank

But you initiate

I’m coming to gank ;)

** MAKE SURE YOU WINK AT YOUR SPECIAL SOMEONE SO THEY KNOW WHAT YOU MEAN & IF THEY DONT THEN THEY’RE BAD **

*DISCLAIMER* WARNING! You may actually not be jumping the monkey after reading your special someone these poems.

HoN Wildsoul Hero Guide

Wildsoul

Starting Attributes

Str – 17 + 2.1 per lvl

Agi – 24 + 2.7 per lvl (primary attribute)

Int – 13 + 1.4 per lvl

Damage – 46-50

Range – 550

Armor 3.36

Movement Speed – 315

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Spells

Summon Beardulon

Wildsoul summons his pet bear, Beardulon

Activation
Summons Beardulon at target location. Beardulon cannot be summoned if he is currently active.

Beardulon has the ability to carry items.

-Increasing the level of the ability grants Beardulon more health and armor
-Level 1, Beardulon learns the Return ability
-Level 3, Beardulon learns the Entangling Claws ability.
-Level 4, Beardulon learns the Demolish and Magic Resist abilities.

Cast Time – 1 seconds

Mana Cost – 75

Cooldown – 180/160/140/120 seconds

The almighty Sillybear of HoN this little pet is such a dominant force on it’s own, throw in the hero and a bit of farm and you have massive chaos and destruction with just a right-click.

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Wild

Wildsoul drives both himself and Beardulon Wild, increasing attack speed and movement speed.

Activation
Applies Wild to target for 10 seconds.

Wild Effects
10 / 20 / 30 / 40 Attack Speed
5 / 10 / 15 / 20% Movement Speed

Cast Time – 1 seconds

Mana Cost – 50

Cooldown – 30 seconds

This spell is what makes Wildsoul such a great chaser and DPSer in fights, very very useful especially when you have level 4 Natural Attachment, you basically have perma-wild on you at all times.

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Natural Attachment

Wildsoul attunes himself further to the needs of Nature, adding to the power of his other abilities.

Beardulon:
+{10,20,30,40} Damage
+{10,20,30,40} Movement Speed

Wild:
+{10,20,30,40} second duration

Bear Form:
+{100,200,300,400} Max Health

Passive Ability

Basically this spell is what makes Wildsoul so dominant.  I mean look at what it gives, without this Beardulon would be slow and have less damage, Wild wouldn’t be on all the time and Bear Form wouldn’t be as tanky, that is if you plan on getting Bear Form.

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Bear Form

Wildsoul takes the form of a bear, causing him to switch to melee based attacks, have a faster attack time, and gain more armor and health.

Activation
While toggled on, applies Bear Form to self.
Grants the ability to Battle Cry.

Bear Form Effects
4 / 6 / 8 Armor

Cast Time – 0.8 Seconds

Mana Cost – 25

Makes Wildsoul super tanky, probably an underrated ultimate spell but it is still pretty useless unless you make item builds going around planning on being melee.

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Skill Build

1. Summon Beardulon

2. Natural Attachment

3. Summon Beardulon

4. Natural Attachment

5. Summon Beardulon

6. Natural Attachment

7. Summon Beardulon

8. Natural Attachment

9-12. Wild

13-14. Bear Form

15. Attribute Bonus

16. Bear Form

17-25. Attribute Bonus

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Item Recommendations

Steamboots is really all you need for BOTH your Beardulon and your hero, with level 4 Wild and Steamboots your Beardulon has 522 movespeed, plus it benefits from the attack speed.  As for your hero, he lacks the capacity to keep up with the Beardulon once you start getting natural attachment so that’s OK.

If you can farm this REALLY fast, and I mean less than 8 minutes really fast (my personal best is 6:48 after starting with 2 Hatchets) this item is so good, since Beardulon will be doing more damage then you, when the item is on cooldown you can place it on your bear for more attack speed which is more important since already stated, it will most likely be doing more damage than you at early stages in the game.

Since Beardulon is basically a massive tank, you can use this item to chase down heroes with the AoE burn for kills, even when your hero is safely away farming.  Or you can use it on yourself if you decide to go tanky build, regardless unless you get Sword of the High by at least the 18 minute mark I wouldn’t waste the gold trying to obtain Mock

& &

Yes that’s right, all 3, I would go Frostburn first, then Whispering Helm, then Charged Hammer, then onto Symbol of Rage.  All 3 stack on both melee & ranged (Meant for your hero, not the Beardulon).  Frostburn allows you to slow down enemies that you chase as well as boosting your movespeed allowing you to keep up with your bear, Symbol of Rage is leech, which with your DPS and IAS is great, and Charged Hammer adds a huge amount of damage and it’s active ability on either you or your pet allows even more damage output on those focusing it.

Brutalizer on both your bear and your hero is kind of retardedly overpowered, I mean dual bash AND entangling claws? If you have a slow too? I seriously doubt anyone is going to be getting away since Brutalizer goes through BKB too.

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Early Game

Grab a hatchet for both you and your Beardulon, and an Iron Buckler for your Beardulon early.  The great thing about Wildsoul is that you can pull with Beardulon while your hero stays in the lane, allowing for maximum farming if you’re in range for Beardulon to attack.  If you’re able to farm an Alchemist’s Bones fast like I stated, your farm will increase tenfold (Make sure to use it on ONLY the Siege units, level 5+ Neutral creeps or it will not be worth it!).  You should be on power-farming mode all early game since you are not that useful without items.  If you are not jungling then use your Beardulon to harass but DO NOT just right click the enemy heroes otherwise it will draw the creep aggro.  Instead right-click move the Beardulon near them BEFORE attacking, they might back off beforehand therefore losing XP/Gold chances without you really having to do anything.

Middle Game

Depending on how you were farming you either need to keep powerfarming or you can start ganking with your Beardulon, you SHOULD have Mock by now if you farmed properly and if you do then keep gank-farming.  That is gank a hero and then farm the lane if it’s free.  Remember that Beardulon is a good tank so by all means go Kongor if you get a good opportunity and have a fairly decent amount of DPS on your team or yourself.  Remember that you may not necessarily need the Token of Life because of your role in the still early stage item-wise.  Ancient creeps are also a great amount of gold if you can pull them with your Beardulon ever so often and not having your teammates steal the creeps.

Late Game

By now you should have stopped farming and start just running around with your perma-wild right-clicking every hero in sight if the situation looks good.  Your Beardulon is great for dealing damage to towers so if there are out of base towers still up, push lanes to take them down for the extra gold.  You should now be taking the Token of Life from Kongor unless there is another hero whose role is way more important then yours because of either the hero itself, or the items they have.  If you have trouble surviving fights do not be afraid to use your ultimate, while it does sacrifice range it gives you an amazing amount of armor and health which is a great offset.  IF you manage to farm a shit load this is what my final build looks like for both the hero and the bear.

Wildsoul

Steamboots (AGI)

Frostburn

Charged Hammer

Symbol of Rage

Brutalizer

Wingbow

Beardulon

Steamboots (AGI)

Brutalizer

Mock of Brilliance

Daemonic Breastplate

Riftshards

Abysall Skull