DotA Guardian Wisp (Lo) Hero Guide

Lo

Starting Attributes

Range: 525

Movement Speed: 295

Strength: 17+ 1.9 (primary attribute)

Agility: 18 + 1.6

Intelligence: 23 + 1.7

Damage: 43-52

Armor: 2

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Spells

Spirits

Slowly spawns 5 spirits (over 6 seconds) that circle around you. Whenever an enemy hero comes in very close proximity to a spirit (70aoe), it releases its energy, dealing damage and slowing enemies in a 125 area around that spirit. Deals minor damage as it passes through non-hero units.

The spirits start off at a distance of 250 units away from you. You can use two sub abilities to make them move out/in. If you click the out ability, it moves to max range, if you click it again anytime, it stops. If you click the in ability, it moves inwards and again if you click it a second time it stops the motion.

Spirit Rotation Speed: Once per 2.25 seconds

Damage per spirit: 25/50/75/100
Slow: 30% Movement and Attack Speed reduction for 3 seconds

For non-hero units, it deals 5/10/15/20 per wisp per rotation

Duration: 14
Cooldown: 14
Manacost: 125

Video to come

Great in combination with Relocation, it has a sub-ability in which you can push the spirits outward so it catches heroes that you may not be able to attack overall a great ability.

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Overcharge
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Toggle ability. Puts you in an overcharged state, providing you with increased attack speed but draining health and mana.

Bonus Attack Speed: 60/80/100/120
Drains 2% Current HP and MP per second.

Video to come

Awesome when tethered with a carry hero who can do massive damage and may or may not have the attack speed nonetheless it’s a great addition to any hero who is meant to put out some DPS.

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Tether

Connects you and a target allied unit, providing bonus movement speed and stuns any units that come in contact with the link.

Max tether range: 900
Tether duration: 12
Movement bonus: 20/25/30/35%
Disable: 1.25/1.5/1.75/2.0 seconds

Cooldown: 12
Manacost: 40

If you cast Tether outside of 650 aoe from the target, it pulls you in that close to the ally.

You have a sub ability to forcefully end the tether at any time (Hotkey: T, same as ability)

Video/Image to come

Great for chasing as well as putting overcharge to good use, if you your ally dies then the tether breaks

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Relocate:
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Temporarily teleports to any location on the map for a brief duration. If a unit is linked with you it will also teleport.

Returns after 12 seconds.
Has a 2.25/1.75/1.25  second casting delay when relocating.

There are visual effects and indicators in the world and the minimap that are visible to all players for this spell.

Cooldown: 50/40/30
Manacost: 140

Video to come

Did someone say ninja ganking? Seriously. This could potentially be one of THE funnest skills ever made, push towers with an ally, help out at a gank, return to fountain for 6 seconds the possibilities are ENDLESS (not literally)

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Skill Build

1. Spirits

2. Tether

3. Spirits

4. Tether

5. Spirits

6. Relocate

7. Spirits

8/9. Tether

10. Overcharge

11. Relocate

12-14. Overcharge

15. Attribute Bonus

16. Relocate

17-25. Attribute Bonus

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Item Recommendations

Linken’s sphere gives Lo what he needs, survivability with a bit of mana regeneration.  To be honest this is probably one of the best pickups for Lo which of course is dependent on the other team’s lineup,


Tether onto the mana burning unit is great, in combination with overcharge and spirits slowing the enemy and giving Lo and the Book minion bonus attack speed.


Before you laugh think of the ninja-ganking with tether/relocate.  It’s the same concept as Furion with Dagon except that you will return to your old place as well as the opportunity to bring along an ally with you on the gank, nevertheless the burst damage coming from Dagon will help when ganking.

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Early Game

With Spirits and Tether and the right lane partner you can play aggressively or rather you should be.    You should be looking to get a few bracers or even a vanguard early to increase your survivability when chasing with spirits and tether.  Once you get relocate grab a partner with tether and gank another lane, preferably a carry hero.  You can also use relocate to save a hero who is about to die.

Middle Game

You should be ganking all the time by now, the key to Lo is vision vision so get some wards up.  Focus on trying to gank the enemy carry hero.  Carry around teleport scrolls again for effective counter ganking and ganking.  Everytime relocate is cooldown you should be using it.  An alternative to ganking with it is pushing a tower quickly and porting back which can be used very effectively.

Late Game

By now you should just be purely ganking etc.  Focus on tethering a DPS hero on your team for the MS buff as well as the IAS increase that goes through tether.  Relocate can be used at this point to return to the fountain to heal yourself and an ally if needed if the other team is forced to turtle in their base.