Changelog for DOTA 6.65

New agility hero (Murloc Nightcrawler)
Range: 128
Movement Speed: 305
Hero Type: Agility

Agility: 21 + 2.0
Strength: 21 + 1.0
Intelligence: 16 + 1.6

Dark Pact:
===========
Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dark wave of destruction emits from the Nightcrawler, dealing damage to himself as well as all nearby enemies.

Damage: 75/150/225/300
AoE: 325
Manacost: 55/50/45/40
Cooldown: 10

Deals half the damage to you immediately as part of the cost.

Pounce:
========
Surges directly forward and latches on to the first enemy he hits, binding it with chains of darkness. The enemy is unable to move more than 275 distance away from the point of impact for 3.5 seconds.

Pounce Range: 400/500/600/700
Pounce Damage: 50/75/100/125
Leash Range: 275
Leash Duration: 3.5

Cooldown: 16
Manacost: 75

Note: Moves forward in the direction it is looking, this is not a target position cast.

Essence Shift:
===============
Passive.

Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and courage from his enemies. Every time Slark hits an enemy hero, he steals 1 point from all attributes and 1 additional from the main attribute of that enemy hero while Slark gains 4 points of Agility.

Duration: 15/30/45/60

Shadow Dance:
==============
Has an active and a passive portion.

Covers himself with a dark smoke, he becomes invisible and does not reveal himself while attacking or casting spells for 5.5 seconds.

Passively increases Nightcrawler’s movement speed and regeneration when he is out of sight of hostile units. Has a 0.7 delay when activated or deactivated.

Movement Speed: 30/35/40%
Health Regeneration: 2/3/4%

Active duration: 5.5 seconds
Cooldown: 25
Manacost: 120

—-

New intelligence hero (Ancient Apparition)
Range: 600
Movement Speed: 295
Hero Type: Intelligence

Agility: 20 + 2.2
Strength: 18 + 1.4
Intelligence: 25 + 2.6

Custom hero model by PrMosquito

Cold Feet:
==========
The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.

Damage per second: 37.5/50/62.5/75
Stun duration if triggered: 1.25/2/2.75/3.5

Cooldown: 15/13/11/9
Manacost: 90

Note: Target takes damage per second until he is stunned or moves out of range.

Ice Vortex:
===========
Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced.

Movement Reduction: 18/22/26/30
Magic Resistance: -10/15/20/25
AOE: 275

Duration: 12
Cooldown: 6
Manacost: 80/90/100/110

Chilling Touch:
================
Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.

Maximum number of attacks: 2/3/4/5
Bonus Damage: 40/50/60/70
Attack Speed Reduction: -15%

Cooldown: 50/46/42/38
Manacost: 140

Ice Blast:
==========
Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within 200 area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.

Impact Damage: 250/350/450
Shatter Threshold: 10/11/12%

Cooldown: 44/32/20
Manacost: 100/125/150

Note: You can charge (non-channeling, time based) this as long as you want if you want it to travel further outwards. Has an initial aoe of 200, but increases by a small amount the further it travels.

—-

Alchemist
Reworked Unstable Concoction

Razzil brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage. Once Razzil starts brewing, he can continue for up to 5 seconds. Each second of brewing will increase the potency of the concoction and make Razzil more red. After the 5 seconds, there is a small buffer window. If Razzil does not throw the concoction soon after it will blow up and Razzil himself will suffer as if he was hit by the concoction. Concoction can blow up mid air if fired too late.

Charge Duration: up to 5 seconds
Buffer Duration: 1.5
Damage: Up to 150/200/250/300 (Physical damage type)
Stun:  Up to 1/2/3/4 seconds
Cooldown: 16
Manacost: 90

The longer it charges up, the more damage and stun it deals. Listed values are the maximum.

Note: This is hero only target spell. You cannot release it if there isn’t a visible target nearby (if you don’t release it on time, it explodes on you instead, damage and stunning you). After casting, it builds up for 5 seconds. There is a small buffer duration after that.

Note 2: Alchemist has a red counter that counts down from 5 ontop of his head. Everyone can see this. It will be clear to the enemy when you are charging this.

—-

Anti-Mage
- Mana Void cooldown reduced from 120/100/80 to 70
- Mana Break scaling increased from 16/32/48/64 to 28/40/52/64

—-

Bone Fletcher
- Searing Arrows cooldown from 2/2/0/0 to 2/0/0/0

—-

Bounty Hunter
Reworked Jinada

Old Jinada:
==========
Passive.

Crit: 1.25/1.5/1.75/2.0x
Crit Chance: 15%

Evasion: 5/10/15/20%
Evasion Chance: 15%

New Jinada:
===========
Passive. Adds a critical strike and small maim to your next attack. Has a cooldown.

Critical Strike: 1.4/1.6/1.8/2.0x
Maim: 25% MS/AS for 3 seconds

Cooldown: 22/17/12/7

—-

Blood Seeker
- Bloodrage Rebalanced from 6/9/12/15 duration and 10 cd to 6/7/8/9 duration and 12/10/8/6 cd. HP loss at a constant 20 hp per sec.

—-

Broodmother
- Spiderlings gold bounty increased from 6-8 to 11-13 and XP bounty increased from 12 to 20

—-

Chaos Knight
- Cast Point Improved
Reworked his Blink Strike

Reality Rift:
=============
Target an enemy unit. Teleports you, any images you have and the enemy unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.

Cast Range: 550/600/650/700
Bonus Attack Damage: 25/50/75/100 (for one attack)
Cooldown: 24/18/12/6
Manacost: 50

Note: Chance is weighted, more likely to appear near center +/- 200 than on the extremes.

—-

Dark Seer
- Vacuum cast range decreased from 800 to 550
- Vacuum damage decreased from 60/120/180/240 to 40/80/120/160

—-

Death Prophet
- Witchcraft’s movement bonus has been restored (3/6/9/12%)

—-

Furion

- Force of Nature’s Treants now have 33% spell resistance

—-

Lina
- Fiery Soul buff duration increased from 5 to 7 seconds

—-

Leshrac
- Movement speed increased from 300 to 310

—-

Medusa
- Stone Gaze cooldown increased to 100

—-

N’aix
- Movement speed increased from 300 to 315

—–

Night Stalker
- Void manacost decreased from 90/112/130/145 to 80/90/100/110

—–

Panda
- Lowered Fire Panda armor by 2 points, hp from 900/1350/1800/2200 to 1200 and reworked damage from 52/105/214/234 to 70/112/140/180
- Primal Split cooldown from 180/150/120/90 to 180/160/140/120

—-

Priestess of the Moon
- Starfall AoE increased by 50 to fix issues with it not hitting units on the edge of your attack

—-

Pudge
- Meat Hook scaling rebalanced. Cast range from 400/600/800/1000 to 550/700/850/1000, cd from 14 to 14/13/12/11 and manacost from 140 to 110/120/130/140

—–

Pugna
- Cast Point improved
- Decrepify can now be cast on Nether Ward

—–

Queen of Pain
- Base Intelligence increased by 5

—–

Razor
- Agi growth decreased from 2.5 to 2.0
- Strength grown decreased from 1.9 to 1.7
- Eye of the Storm mana cost increased from 100 to 100/150/200

—–

Shadow Priest
- Shallow Grave cooldown increased from 54/40/26/12 to 60/45/30/15

—–

Silencer
- Base damage modified a little from 39-61 to 43-57

—–

Sniper
- Shrapnel duration decreased from 10 to 8 seconds
- Shrapnel AoE decreased from 450 to 325

—-

Spectre
- Dispersion now spreads the reflected damage over the number of nearby heroes. So it is the same in a 1v1 case, but greatly reduced in team fights.

—-

Twin Head Dragon
- Ice Path stun rescaled from 0.8/1.2/1.6/2.0 to 1.00/1.33/1.66/2.0
- Ice Path cooldown scales from 16 to 16/15/14/13
- Macropyre spawn speed improved

—-

Ursa
- Overpower is no longer removed when BKB is activated
- Overpower will not interrupt your movement when cast

—-

Warlock
- Upheaval cooldown increased from 20 to 65 seconds

—-

Visage
Reworked hero

Range: 600
Movement Speed: 295
Hero Type: Intelligence

Agility: 11 + 1.3
Strength: 20 + 2.2
Intelligence: 21 + 2.5

Grave Chill:
=============
Visage drains the life from a target, slowing its attack and move speed by 32%.  He then gets bonuses equal to those drained.

Stolen MS & AS: 32
Duration: 3/4/5/6 (for both you and the target)
Manacost: 70/80/90/100
Cooldown 10

Soul Assumption:
=================
Visage sends out a surge of agony towards an enemy unit, echoing the suffering that nearby heroes (foe or allied) have taken. For each 130 damage taken around him, his soul counter increases by one for up to 6 seconds.

Deals 20 damage + 60 for each charge.

Max Soul Counters: 3/4/5/6
Cooldown: 7/6/5/4
Manacost: 100/120/140/160

Note: Does not count damage taken from creeps. Charges when either allied heroes or enemy heroes take damage. Damage only has a 6 second window.

Gravekeeper’s Cloak:
====================
Passive.

Visage surrounds himself with the magical energy of the dead, granting extra physical armor and magic damage resistance. However, the energy degenerates with every instance of damage taken and will require time to recover back to full strength. Has 4 layers.

Armor per layer: 2/3/4/5
Magic Resistance per layer: 4/8/12/16

Cloak Recovery: 14/12/10/8 seconds

Instances: 4

Note: This is only affected by player based damage.

Summon Familiars:
==================
Visage conjures up two blind Familiars from the realm of death. Familiars have high attack power but each attack, up to 6, drains their power and temporarily weakens them.

Familiars can transform into stone, stunning nearby enemy units upon landing and regenerating their health and attack power. Familiars give a large bounty (150 each) if killed.

Level 1: Up to 72 attack damage, 300 HP, 1 second stun. Takes 30% damage from spells.
Level 2: Up to 90 attack damage  400 HP, 1.25 second stun. Takes 10% damage from spells.
Level 3: Up to 108 attack damage  500 HP, 1.5 second stun. Takes 10% damage from spells.

Stoneform Cooldown: 30

Summon Cooldown: 160
Summon Manacost: 150

Note: Can only have 2 Familiars up at any point.
Note 2: Stoned familiars are temporarily immune to damage, but they revert to normal form after 7 seconds
Note 3: Familiars will not autoattack enemies on their own, as to not consume their limited attack energy

—-

Windrunner
- Windrunner cooldown improved from 30/25/20/15 to 15

—-

Witch Doctor
- Paralyzing Casks now do 50 damage to heroes on each bounce

—-

Added a new recipe item (Urn of Shadows)

Requries:
- Sobi Mask (325)
- 2x Gauntlets of Strength (300)
- Recipe (250)
Total: 875

Provides:
+ 50% Mana Regeneration
+ 6 Strength
+ Active

Starts with 0 charges. Each time an enemy hero dies near you, it gains a charge. The first charges increments by 2, so it goes 0/2/3/4/5/etc
Each usage of the item decreases the charge by 1.

Each hero death can only charge up one of these items per death, so more than one hero having this will not increase the charges for both of the items.

Can be cast on an ally to heal, dispels on non-creep damage. Can alternatively be cast on an enemy hero to do half the heal (200) as damage over 8 seconds.

Heal: 400 HP over 8 seconds
Cooldown: 10

—-

Scroll of Town Portal
Reworked mechanics
Spoiler
- The casting time system for scroll teleports are now dynamic.
Whenever a hero teleports to an area, it causes any other teleports to that area to be delayed with extra time based on the number of heroes that teleported or are teleporting there. Each teleport leaves has memory lasts about 20 seconds for that location.

This does not affect teleports to the fountain area (it accounts for rough areas around shop area as well).

Example: First hero teleports to his tower, he takes the usual 3 seconds casting time. Then lets say the 3 other heroes teleport right after. The second one that telports after the original has a 5 second teleport time. Then 6 seconds, 7, etc.

- Teleport location effect no longer lies to the enemies about the landing spot

- Enemies now see the colors of the teleporting heroes

- Increases max range on where you can choose teleport near a building from 350 to 525

- The color of the teleport effect changes if you are in delayed teleport mode. It goes to normal once you have the standard 3 seconds left. So both sides can tell if its a quick or a delayed teleport and time things accoringly.

—-

Aghanim’s Scepter
- Added support for Axe. Cooldown decreased from 75/65/55 to 20

—-

Boots of Speed
- Now available in the side shops

—-

Blademail
- Duration reduced from 5 to 3.5 seconds
- Cooldown increased from 15 to 25
- Blademail can no longer reflect blademail sourced damage

—-

Force Staff
- Push distance increased from 500 to 600

—–

Linken’s Sphere
- Properly blocks Unstable Concoction and Death Coil

—-

Maelstrom
- Maelstrom attack speed bonus increased from 15 to 25

—-

Planeswalker’s Cloak
- Price increased by 100

—-

Radiance
- AoE damage effect can now be toggled on and off

—–

Vanguard
- Damage block reduced from 40 to 20 when equipped on ranged heroes  (50% less block like stout and Poor Man’s Shield)

—-

Readjusted the -bonus gold/xp system that is given in an aoe around dying heroes from being static unsplit to a dynamic split variation (numbers adjusted as well)

—-

Rebalanced the creep stats for your creeps when you kill an enemy rax

Old Melee:
XP Bounty: 41
Gold Bounty: 21-41

New Melee:
XP Bounty: 25
Gold Bounty: 18-26

Old Range:
XP Bounty: 25
Gold Bounty: 21-41

New Range:
XP Bounty: 25
Gold Bounty: 18-26

—-

* Added a new small neutral camp  (http://www.playdota.com/forums/102473/neutral-camp-harpys-debut)
* Increase the buffer time in -CM from 45 to 60 seconds (This means 15 seconds total for each player, not 15 seconds for each turn)
* Added the new hero death timers to observer scoreboard title
* Reworked Recipe tooltips http://www.playdota.com/forums/128284/text-recipes-visual-form/#post604682
* A text message and minimap indictator is now displayed when an ally purchases a Courier
* Observer board now shows ultimate cooldowns (http://www.playdota.com/forums/120509/cosmetic-observer-scoreboard-ultimates)
* Added a new physical model for Gem of Truesight (http://www.playdota.com/forums/124547/model-gem-true-sight)
* New and reworked heroes are temporarily unavailable in -CM

—–

* Added a new visual effect when you have the Haste powerup (http://www.playdota.com/forums/83240/animation-haste-rune-new-concept)
* A special death animation is now played when Pudge suicides (http://www.playdota.com/forums/17542/cosmetic-make-pudge-explode-suicide/)
* Improved spawning location code for couriers, to help against minimap icon overlap
* Decreased cooldown on Courier Morph and added a mini techies courier (http://www.playdota.com/forums/123947/buff-change-courier-type/#post582607)
* Fixed Inner Beast buff icon
* Removed extra spikes that appear on some (except Leshrac) characters with Aghanims Scepter (http://www.playdota.com/forums/11289-page3/cosmetic-remove-aghanims-spikes-heroes)
* Added new sound effect for Scream of Pain
* Improved quality of Panda’s Thunderclap icon
* Removed the gorge in the terrain near the bottom  sentinel lane
* Added visual effect for Huskar’s Scepter (http://www.playdota.com/forums/20814/cosmetics-huskar-aghanims-scepter-effect/)
* Some Nighstalker visual improvements (http://www.playdota.com/forums/5227/animation-hunter-night/)
* Rotated the direction the Frozen Throne is facing (http://www.playdota.com/forums/82193/map-layout-rotate-throne-lil/)
* Changed Scourge consumable shop model from Graveyard to Tomb of Relics (http://www.playdota.com/forums/114591/buildings-graveyard-tomb-relics/)
* Added visual effect for Sandking’s Scepter(http://www.playdota.com/forums/20844/sand-king-aghnims/)
* Added hero pick/ban data to replays for -CD mode (same data format as -CM)
* Added hero pool information to replays for -CD mode (Format: Pool+index,id)
* Fixed hero death timer overwriting player name color for leavers

—–

* Added a camera control command (-center) that locks the camera to your hero. -centeroff disables it (Not recommend it for regular games)
* Clarified Ward tooltips
* Fixed lots of typos
* Replay Data: host playerid is 0 if the game was created using HCL automode
* Adjusted where the kill timer shows on the open scoreboard. Names are always visible now.
* Some minor code optimizations when heroes are picked
* Invoker: Forged Spirit units are now added to your control group when created
* Invoker: Added an Ally/Observer only visual effect that plays before sun strike lands

—-

* Added a new icon for Essence Aura
* Added a new icon for Darkness
* Added new icon for Desolate
* Added a new icon for Void
* New icon for Enchant
* New icon for Impetus
* New icon for Nature’s Attendants
* New icon for Backtrack
* New icon for SA’s Blink Strike
* New icon for Crystal Nova
* New icon for Death Ward
* New icon for Divided We Stand
* New icon for Dual Breath
* New icon for EMP
* New icon for Exorcism
* New icon for Geostrike
* New icon for Impale NA
* New icon for Juxtapose
* New icon for Phantom Edge
* New icon for Malefice
* New icon for Reaper’s Scythe
* New icon for Timelock
* New icon for Timewalk
* New icon for Invoke Tornado
* New icon for Last Word
* New icon for Amplify Damage
* New icon for Jinada
* New icon for Track

—–

* Fixed bug with swapping with Kunkka and getting Quelling Blade
* Fixed Kraken Shell not getting disabled when Doomed
* Fixed an area where you could TP and become stuck
* Fixed a recent bug with Rhasta’s scepter upgraded Wards from being immune to Chronosphere
* Fixed a bug with Forged Spirits dying when getting an allied War Cry buff
* Fixed a recent issue with Frost Arrows cast range
* Fixed Culling Blade being blocked by Ghost Scepter
* Fixed Eul’s movement speed bonus not functioning correctly sometimes (if your hero has a unit morphing ability)
* Fixed a minor bug with Ursa’s Enrage + Fury Swipes combo against Vanguard
* Fixed some Ion Shell stacking bugs

- [COLOR="DarkOrange"]New agility hero (Murloc Nightcrawler)[/COLOR]
[SPOILER]
Range: 128
Movement Speed: 305
Hero Type: Agility

Agility: 21 + 2.0
Strength: 21 + 1.0
Intelligence: 16 + 1.6

Dark Pact:
===========
Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dark wave of destruction emits from the Nightcrawler, dealing damage to himself as well as all nearby enemies.

Damage: 75/150/225/300
AoE: 325
Manacost: 55/50/45/40
Cooldown: 10

Deals half the damage to you immediately as part of the cost.

Pounce:
========
Surges directly forward and latches on to the first enemy he hits, binding it with chains of darkness. The enemy is unable to move more than 275 distance away from the point of impact for 3.5 seconds.

Pounce Range: 400/500/600/700
Pounce Damage: 50/75/100/125
Leash Range: 275
Leash Duration: 3.5

Cooldown: 16
Manacost: 75

Note: Moves forward in the direction it is looking, this is not a target position cast.

Essence Shift:
===============
Passive.

Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and courage from his enemies. Every time Slark hits an enemy hero, he steals 1 point from all attributes and 1 additional from the main attribute of that enemy hero while Slark gains 4 points of Agility.

Duration: 15/30/45/60

Shadow Dance:
==============
Has an active and a passive portion.

Covers himself with a dark smoke, he becomes invisible and does not reveal himself while attacking or casting spells for 5.5 seconds.

Passively increases Nightcrawler’s movement speed and regeneration when he is out of sight of hostile units. Has a 0.7 delay when activated or deactivated.

Movement Speed: 30/35/40%
Health Regeneration: 2/3/4%

Active duration: 5.5 seconds
Cooldown: 25
Manacost: 120
[/SPOILER]

- [COLOR="DarkOrange"]New intelligence hero (Ancient Apparition)[/COLOR]
[SPOILER]
Range: 600
Movement Speed: 295
Hero Type: Intelligence

Agility: 20 + 2.2
Strength: 18 + 1.4
Intelligence: 25 + 2.6

Custom hero model by PrMosquito

Cold Feet:
==========
The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.

Damage per second: 37.5/50/62.5/75
Stun duration if triggered: 1.25/2/2.75/3.5

Cooldown: 15/13/11/9
Manacost: 90

Note: Target takes damage per second until he is stunned or moves out of range.

Ice Vortex:
===========
Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced.

Movement Reduction: 18/22/26/30
Magic Resistance: -10/15/20/25
AOE: 275

Duration: 12
Cooldown: 6
Manacost: 80/90/100/110

Chilling Touch:
================
Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.

Maximum number of attacks: 2/3/4/5
Bonus Damage: 40/50/60/70
Attack Speed Reduction: -15%

Cooldown: 50/46/42/38
Manacost: 140

Ice Blast:
==========
Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within 200 area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.

Impact Damage: 250/350/450
Shatter Threshold: 10/11/12%

Cooldown: 44/32/20
Manacost: 100/125/150

Note: You can charge (non-channeling, time based) this as long as you want if you want it to travel further outwards. Has an initial aoe of 200, but increases by a small amount the further it travels.
[/SPOILER]

:alch: [url=http://www.playdota.com/heroes/sniper]Alchemist[/url]
- [COLOR="DarkOrange"]Reworked Unstable Concoction[/COLOR]
[Spoiler]

Razzil brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage. Once Razzil starts brewing, he can continue for up to 5 seconds. Each second of brewing will increase the potency of the concoction and make Razzil more red. After the 5 seconds, there is a small buffer window. If Razzil does not throw the concoction soon after it will blow up and Razzil himself will suffer as if he was hit by the concoction. Concoction can blow up mid air if fired too late.

Charge Duration: up to 5 seconds
Buffer Duration: 1.5
Damage: Up to 150/200/250/300 (Physical damage type)
Stun:  Up to 1/2/3/4 seconds
Cooldown: 16
Manacost: 90

The longer it charges up, the more damage and stun it deals. Listed values are the maximum.

Note: This is hero only target spell. You cannot release it if there isn’t a visible target nearby (if you don’t release it on time, it explodes on you instead, damage and stunning you). After casting, it builds up for 5 seconds. There is a small buffer duration after that.

Note 2: Alchemist has a red counter that counts down from 5 ontop of his head. Everyone can see this. It will be clear to the enemy when you are charging this.
[/Spoiler]

:am: [url=http://www.playdota.com/heroes/anti-mage]Anti-Mage[/url]
- Mana Void cooldown reduced from 120/100/80 to 70
- Mana Break scaling increased from 16/32/48/64 to 28/40/52/64

:bone: [url=http://www.playdota.com/heroes/bone-fletcher]Bone Fletcher[/url]
- Searing Arrows cooldown from 2/2/0/0 to 2/0/0/0

:bh: [url=http://www.playdota.com/heroes/bounty-hunter]Bounty Hunter[/url]
- [COLOR="DarkOrange"]Reworked Jinada [/COLOR]
[Spoiler]
Old Jinada:
==========
Passive.

Crit: 1.25/1.5/1.75/2.0x
Crit Chance: 15%

Evasion: 5/10/15/20%
Evasion Chance: 15%

New Jinada:
===========
Passive. Adds a critical strike and small maim to your next attack. Has a cooldown.

Critical Strike: 1.4/1.6/1.8/2.0x
Maim: 25% MS/AS for 3 seconds

Cooldown: 22/17/12/7
[/spoiler]

:bs: [url=http://www.playdota.com/heroes/blood-seeker]Blood Seeker[/url]
- Bloodrage Rebalanced from 6/9/12/15 duration and 10 cd to 6/7/8/9 duration and 12/10/8/6 cd. HP loss at a constant 20 hp per sec.

:brood: [url=http://www.playdota.com/heroes/broodmother]Broodmother[/url]
- Spiderlings gold bounty increased from 6-8 to 11-13 and XP bounty increased from 12 to 20

:ck: [url=http://www.playdota.com/heroes/chaos-knight]Chaos Knight[/url]
- Cast Point Improved
- [COLOR="DarkOrange"]Reworked his Blink Strike[/COLOR] ([URL="http://www.playdota.com/forums/7225/brainstorming-cks-blink-strike//"][COLOR="DimGray"]7225[/COLOR][/URL])
[Spoiler]
Reality Rift:
=============
Target an enemy unit. Teleports you, any images you have and the enemy unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.

Cast Range: 550/600/650/700
Bonus Attack Damage: 25/50/75/100 (for one attack)
Cooldown: 24/18/12/6
Manacost: 50

Note: Chance is weighted, more likely to appear near center +/- 200 than on the extremes.
[/Spoiler]

:seer: [url=http://www.playdota.com/heroes/dark-seer]Dark Seer[/url]
- Vacuum cast range decreased from 800 to 550
- Vacuum damage decreased from 60/120/180/240 to 40/80/120/160

:dp: [url=http://www.playdota.com/heroes/death-prophet]Death Prophet[/url]
- Witchcraft’s movement bonus has been restored (3/6/9/12%)

:furion: [url=http://www.playdota.com/heroes/prophet]Furion[/url]
- Force of Nature’s Treants now have 33% spell resistance

:lina: [url=http://www.playdota.com/heroes/slayer]Lina[/url]
- Fiery Soul buff duration increased from 5 to 7 seconds

:lesh: [url=http://www.playdota.com/heroes/tormented-soul]Leshrac[/url]
- Movement speed increased from 300 to 310

:dusa: [url=http://www.playdota.com/heroes/medusa]Medusa[/url]
- Stone Gaze cooldown increased to 100

:naix: [url=http://www.playdota.com/heroes/lifestealer]N’aix[/url]
- Movement speed increased from 300 to 315

:ns: [url=http://www.playdota.com/heroes/night-stalker]Night Stalker[/url]
- Void manacost decreased from 90/112/130/145 to 80/90/100/110

:panda: [url=http://www.playdota.com/heroes/pandaren-brewmaster]Panda[/url]
- Lowered Fire Panda armor by 2 points, hp from 900/1350/1800/2200 to 1200 and reworked damage from 52/105/214/234 to 70/112/140/180
- Primal Split cooldown from 180/150/120/90 to 180/160/140/120

:potm: [url=http://www.playdota.com/heroes/priestess-of-the-moon]Priestess of the Moon[/url]
- Starfall AoE increased by 50 to fix issues with it not hitting units on the edge of your attack

:pudge: [url=http://www.playdota.com/heroes/pudge]Pudge[/url]
- Meat Hook scaling rebalanced. Cast range from 400/600/800/1000 to 550/700/850/1000, cd from 14 to 14/13/12/11 and manacost from 140 to 110/120/130/140

:pug: [url=http://www.playdota.com/heroes/oblivion]Pugna[/url]
- Cast Point improved
- Decrepify can now be cast on Nether Ward

:qop: [url=http://www.playdota.com/heroes/queen-of-pain]Queen of Pain[/url]
- Base Intelligence increased by 5

:razor: [url=http://www.playdota.com/heroes/lightning-revenant]Razor[/url]
- Agi growth decreased from 2.5 to 2.0
- Strength grown decreased from 1.9 to 1.7
- Eye of the Storm mana cost increased from 100 to 100/150/200

:sp: [url=http://www.playdota.com/heroes/shadow-priest]Shadow Priest[/url]
- Shallow Grave cooldown increased from 54/40/26/12 to 60/45/30/15

:silencer: [url=http://www.playdota.com/heroes/silencer]Silencer[/url]
- Base damage modified a little from 39-61 to 43-57

:sniper: [url=http://www.playdota.com/heroes/sniper]Sniper[/url]
- Shrapnel duration decreased from 10 to 8 seconds
- Shrapnel AoE decreased from 450 to 325

:spec: [url=http://www.playdota.com/heroes/spectre]Spectre[/url]
- Dispersion now spreads the reflected damage over the number of nearby heroes. So it is the same in a 1v1 case, but greatly reduced in team fights.

:thd: [url=http://www.playdota.com/heroes/twin-head-dragon]Twin Head Dragon[/url]
- Ice Path stun rescaled from 0.8/1.2/1.6/2.0 to 1.00/1.33/1.66/2.0
- Ice Path cooldown scales from 16 to 16/15/14/13
- Macropyre spawn speed improved

:ursa: [url=http://www.playdota.com/heroes/ursa-warrior]Ursa[/url]
- Overpower is no longer removed when BKB is activated
- Overpower will not interrupt your movement when cast

:lock: [url=http://www.playdota.com/heroes/warlock]Warlock[/url]
- Upheaval cooldown increased from 20 to 65 seconds

:visage: [url=http://www.playdota.com/heroes/necrolic]Visage[/url]
- [COLOR="DarkOrange"]Reworked hero[/COLOR] ([URL="http://www.playdota.com/forums/124153-new-post/remake-visage/"][COLOR="DimGray"]124153[/COLOR][/URL])
[Spoiler]

Range: 600
Movement Speed: 295
Hero Type: Intelligence

Agility: 11 + 1.3
Strength: 20 + 2.2
Intelligence: 21 + 2.5

Grave Chill:
=============
Visage drains the life from a target, slowing its attack and move speed by 32%.  He then gets bonuses equal to those drained.

Stolen MS & AS: 32
Duration: 3/4/5/6 (for both you and the target)
Manacost: 70/80/90/100
Cooldown 10

Soul Assumption:
=================
Visage sends out a surge of agony towards an enemy unit, echoing the suffering that nearby heroes (foe or allied) have taken. For each 130 damage taken around him, his soul counter increases by one for up to 6 seconds.

Deals 20 damage + 60 for each charge.

Max Soul Counters: 3/4/5/6
Cooldown: 7/6/5/4
Manacost: 100/120/140/160

Note: Does not count damage taken from creeps. Charges when either allied heroes or enemy heroes take damage. Damage only has a 6 second window.

Gravekeeper’s Cloak:
====================
Passive.

Visage surrounds himself with the magical energy of the dead, granting extra physical armor and magic damage resistance. However, the energy degenerates with every instance of damage taken and will require time to recover back to full strength. Has 4 layers.

Armor per layer: 2/3/4/5
Magic Resistance per layer: 4/8/12/16

Cloak Recovery: 14/12/10/8 seconds

Instances: 4

Note: This is only affected by player based damage.

Summon Familiars:
==================
Visage conjures up two blind Familiars from the realm of death. Familiars have high attack power but each attack, up to 6, drains their power and temporarily weakens them.

Familiars can transform into stone, stunning nearby enemy units upon landing and regenerating their health and attack power. Familiars give a large bounty (150 each) if killed.

Level 1: Up to 72 attack damage, 300 HP, 1 second stun. Takes 30% damage from spells.
Level 2: Up to 90 attack damage  400 HP, 1.25 second stun. Takes 10% damage from spells.
Level 3: Up to 108 attack damage  500 HP, 1.5 second stun. Takes 10% damage from spells.

Stoneform Cooldown: 30

Summon Cooldown: 160
Summon Manacost: 150

Note: Can only have 2 Familiars up at any point.
Note 2: Stoned familiars are temporarily immune to damage, but they revert to normal form after 7 seconds
Note 3: Familiars will not autoattack enemies on their own, as to not consume their limited attack energy
[/spoiler]

:wr: [url=http://www.playdota.com/heroes/windrunner]Windrunner[/url]
- Windrunner cooldown improved from 30/25/20/15 to 15

:wd: [url=http://www.playdota.com/heroes/witch-doctor]Witch Doctor[/url]
- Paralyzing Casks now do 50 damage to heroes on each bounce

[CENTER][IMG]http://www.playdota.com/img/changelogs/categories/items.jpg[/IMG][/CENTER]

- [COLOR="DarkOrange"]Added a new recipe item (Urn of Shadows)[/COLOR]
[Spoiler]
Requries:
- Sobi Mask (325)
- 2x Gauntlets of Strength (300)
- Recipe (250)
Total: 875

Provides:
+ 50% Mana Regeneration
+ 6 Strength
+ Active

Starts with 0 charges. Each time an enemy hero dies near you, it gains a charge. The first charges increments by 2, so it goes 0/2/3/4/5/etc
Each usage of the item decreases the charge by 1.

Each hero death can only charge up one of these items per death, so more than one hero having this will not increase the charges for both of the items.

Can be cast on an ally to heal, dispels on non-creep damage. Can alternatively be cast on an enemy hero to do half the heal (200) as damage over 8 seconds.

Heal: 400 HP over 8 seconds
Cooldown: 10
[/Spoiler]

:tp: [url=http://www.playdota.com/items/scroll-of-town-portal]Scroll of Town Portal[/url]
- [COLOR="DarkOrange"]Reworked mechanics[/COLOR]
[Spoiler]
- The casting time system for scroll teleports are now dynamic.
Whenever a hero teleports to an area, it causes any other teleports to that area to be delayed with extra time based on the number of heroes that teleported or are teleporting there. Each teleport leaves has memory lasts about 20 seconds for that location.

This does not affect teleports to the fountain area (it accounts for rough areas around shop area as well).

Example: First hero teleports to his tower, he takes the usual 3 seconds casting time. Then lets say the 3 other heroes teleport right after. The second one that telports after the original has a 5 second teleport time. Then 6 seconds, 7, etc.

- Teleport location effect no longer lies to the enemies about the landing spot

- Enemies now see the colors of the teleporting heroes

- Increases max range on where you can choose teleport near a building from 350 to 525

- The color of the teleport effect changes if you are in delayed teleport mode. It goes to normal once you have the standard 3 seconds left. So both sides can tell if its a quick or a delayed teleport and time things accoringly.
[/Spoiler]

:agha: [url=http://www.playdota.com/items/aghanims-scepter]Aghanim’s Scepter[/url]
- Added support for Axe. Cooldown decreased from 75/65/55 to 20

:boots: [url=http://www.playdota.com/items/boots-of-speed]Boots of Speed[/url]
- Now available in the side shops

:blademail: [url=http://www.playdota.com/items/blademail]Blademail[/url]
- Duration reduced from 5 to 3.5 seconds
- Cooldown increased from 15 to 25
- Blademail can no longer reflect blademail sourced damage

:forcestaff: [url=http://www.playdota.com/items/force-staff]Force Staff[/url]
- Push distance increased from 500 to 600

:linkens: [url=http://www.playdota.com/items/linkens-sphere]Linken’s Sphere[/url]
- Properly blocks Unstable Concoction and Death Coil

:mael: [url=http://www.playdota.com/items/maelstrom]Maelstrom[/url]
- Maelstrom attack speed bonus increased from 15 to 25

:planeswalkers: [url=http://www.playdota.com/items/planewalkers-cloak]Planeswalker’s Cloak[/url]
- Price increased by 100

:radiance: [url=http://www.playdota.com/items/radiance]Radiance[/url]
- AoE damage effect can now be toffled on and off

:vanguard: [url=http://www.playdota.com/items/vanguard]Vanguard[/url]
- Damage block reduced from 40 to 20 when equipped on ranged heroes  (50% less block like stout and Poor Man’s Shield)

[CENTER][IMG]http://www.playdota.com/img/changelogs/categories/gameplayandcosmetics.jpg[/IMG][/CENTER]

* [COLOR="DarkOrange"]Readjusted the -bonus gold/xp system that is given in an aoe around dying heroes from being static unsplit to a dynamic split variation (numbers adjusted as well)[/COLOR]

* [COLOR="DarkOrange"]Rebalanced the creep stats for your creeps when you kill an enemy rax[/COLOR]
[spoiler]
Old Melee:
XP Bounty: 41
Gold Bounty: 21-41

New Melee:
XP Bounty: 25
Gold Bounty: 18-26

Old Range:
XP Bounty: 25
Gold Bounty: 21-41

New Range:
XP Bounty: 25
Gold Bounty: 18-26
[/spoiler]

* Added a new small neutral camp ([URL="http://www.playdota.com/forums/102473/neutral-camp-harpys-debut/"][COLOR="DimGray"]102473[/COLOR][/URL])
* Increase the buffer time in -CM from 45 to 60 seconds (This means 15 seconds total for each player, not 15 seconds for each turn)
* Added the new hero death timers to observer scoreboard title
* Reworked Recipe tooltips ([URL="http://www.playdota.com/forums/128284/text-recipes-visual-form/#post604682"][COLOR="DimGray"]128284[/COLOR][/URL])
* A text message and minimap indictator is now displayed when an ally purchases a Courier
* Observer board now shows ultimate cooldowns ([URL="http://www.playdota.com/forums/120509/cosmetic-observer-scoreboard-ultimates/"][COLOR="DimGray"]120509[/COLOR][/URL])
* Added a new physical model for Gem of Truesight ([URL="http://www.playdota.com/forums/124547/model-gem-true-sight/"][COLOR="DimGray"]124547[/COLOR][/URL])
* New and reworked heroes are temporarily unavailable in -CM

* Added a new visual effect when you have the Haste powerup ([URL="http://www.playdota.com/forums/83240/animation-haste-rune-new-concept/"][COLOR="DimGray"]83240[/COLOR][/URL])
* A special death animation is now played when Pudge suicides ([URL="http://www.playdota.com/forums/17542/cosmetic-make-pudge-explode-suicide/"][COLOR="DimGray"]17542[/COLOR][/URL])
* Improved spawning location code for couriers, to help against minimap icon overlap
* Decreased cooldown on Courier Morph and added a mini techies courier ([URL="http://www.playdota.com/forums/123947/buff-change-courier-type/#post582607"][COLOR="DimGray"]123947[/COLOR][/URL])
* Fixed Inner Beast buff icon
* Removed extra spikes that appear on some (except Leshrac) characters with Aghanims Scepter ([URL="http://www.playdota.com/forums/11289-page3/cosmetic-remove-aghanims-spikes-heroes/"][COLOR="DimGray"]11289[/COLOR][/URL])
* Added new sound effect for Scream of Pain
* Improved quality of Panda’s Thunderclap icon
* Removed the gorge in the terrain near the bottom  sentinel lane
* Added visual effect for Huskar’s Scepter ([URL="http://www.playdota.com/forums/20814/cosmetics-huskar-aghanims-scepter-effect/"][COLOR="DimGray"]20814[/COLOR][/URL])
* Some Nighstalker visual improvements ([URL="http://www.playdota.com/forums/5227/animation-hunter-night/"][COLOR="DimGray"]5227[/COLOR][/URL])
* Rotated the direction the Frozen Throne is facing ([URL="http://www.playdota.com/forums/82193/map-layout-rotate-throne-lil/"][COLOR="DimGray"]82193[/COLOR][/URL])
* Changed Scourge consumable shop model from Graveyard to Tomb of Relics ([URL="http://www.playdota.com/forums/114591/buildings-graveyard-tomb-relics/"][COLOR="DimGray"]114591[/COLOR][/URL])
* Added visual effect for Sandking’s Scepter([URL="http://www.playdota.com/forums/20844/sand-king-aghnims/"][COLOR="DimGray"]20844[/COLOR][/URL])
* Added hero pick/ban data to replays for -CD mode (same data format as -CM)
* Added hero pool information to replays for -CD mode (Format: Pool+index,id)
* Fixed hero death timer overwriting player name color for leavers

* Added a camera control command (-center) that locks the camera to your hero. -centeroff disables it (Not recommend it for regular games)
* Clarified Ward tooltips
* Fixed lots of typos
* Replay Data: host playerid is 0 if the game was created using HCL automode
* Adjusted where the kill timer shows on the open scoreboard. Names are always visible now.
* Some minor code optimizations when heroes are picked
* Invoker: Forged Spirit units are now added to your control group when created
* Invoker: Added an Ally/Observer only visual effect that plays before sun strike lands

* Added a new icon for Essence Aura
* Added a new icon for Darkness
* Added new icon for Desolate
* Added a new icon for Void ([URL="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/"][COLOR="DimGray"]126145[/COLOR][/URL])
* New icon for Enchant ([URL="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/"][COLOR="DimGray"]126145[/COLOR][/URL])
* New icon for Impetus ([URL="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/"][COLOR="DimGray"]126145[/COLOR][/URL])
* New icon for Nature’s Attendants ([URL="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/"][COLOR="DimGray"]126145[/COLOR][/URL])
* New icon for Backtrack ([URL="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/"][COLOR="DimGray"]126145[/COLOR][/URL])
* New icon for SA’s Blink Strike ([URL="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/"][COLOR="DimGray"]126145[/COLOR][/URL])
* New icon for Crystal Nova ([URL="http://www.playdota.com/forums/118362/icon-crystal-nova/"][COLOR="DimGray"]118362[/COLOR][/URL])
* New icon for Death Ward ([URL="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/"][COLOR="DimGray"]126145[/COLOR][/URL])
* New icon for Divided We Stand ([URL="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/"][COLOR="DimGray"]126145[/COLOR][/URL])
* New icon for Dual Breath ([URL="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/"][COLOR="DimGray"]126145[/COLOR][/URL])
* New icon for EMP ([URL="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/"][COLOR="DimGray"]126145[/COLOR][/URL])
* New icon for Exorcism ([URL="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/"][COLOR="DimGray"]126145[/COLOR][/URL])
* New icon for Geostrike ([URL="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/"][COLOR="DimGray"]126145[/COLOR][/URL])
* New icon for Impale NA ([URL="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/"][COLOR="DimGray"]126145[/COLOR][/URL])
* New icon for Juxtapose ([URL="http://www.playdota.com/forums/108662/icon-phantom-lancer/"][COLOR="DimGray"]108662[/COLOR][/URL])
* New icon for Phantom Edge ([URL="http://www.playdota.com/forums/108662/icon-phantom-lancer/"][COLOR="DimGray"]108662[/COLOR][/URL])
* New icon for Malefice ([URL="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/"][COLOR="DimGray"]126145[/COLOR][/URL])
* New icon for Reaper’s Scythe ([URL="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/"][COLOR="DimGray"]126145[/COLOR][/URL])
* New icon for Timelock ([URL="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/"][COLOR="DimGray"]126145[/COLOR][/URL])
* New icon for Timewalk ([URL="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/"][COLOR="DimGray"]126145[/COLOR][/URL])
* New icon for Invoke Tornado ([URL="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/"][COLOR="DimGray"]126145[/COLOR][/URL])
* New icon for Last Word ([URL="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/"][COLOR="DimGray"]126145[/COLOR][/URL])
* New icon for Amplify Damage ([URL="http://www.playdota.com/forums/126145/list-massive-cosmetic-collection/"][COLOR="DimGray"]126145[/COLOR][/URL])
* New icon for Jinada ([URL="http://www.playdota.com/forums/105435/cosmetic-icon-bounty-hunter/"][COLOR="DimGray"]105435[/COLOR][/URL])
* New icon for Track ([URL="http://www.playdota.com/forums/105435/cosmetic-icon-bounty-hunter/"][COLOR="DimGray"]105435[/COLOR][/URL])

[CENTER][IMG]http://www.playdota.com/img/changelogs/categories/bugs.jpg[/IMG][/CENTER]

* Fixed bug with swapping with Kunkka and getting Quelling Blade
* Fixed Kraken Shell not getting disabled when Doomed
* Fixed an area where you could TP and become stuck
* Fixed a recent bug with Rhasta’s scepter upgraded Wards from being immune to Chronosphere
* Fixed a bug with Forged Spirits dying when getting an allied War Cry buff
* Fixed a recent issue with Frost Arrows cast range
* Fixed Culling Blade being blocked by Ghost Scepter
* Fixed Eul’s movement speed bonus not functioning correctly sometimes (if your hero has a unit morphing ability)
* Fixed a minor bug with Ursa’s Enrage + Fury Swipes combo against Vanguard
* Fixed some Ion Shell stacking bugs

Icefrog plays hide & seek on getdota.com

WHO’S THAT POKEMON!?!?

So there’s been a teaser by icefrog, or at least that’s what it looks like on www.getdota.com, refreshing on it gives a pictures at time

What does this mean? Obviously that teaser video is legit with the Nightcrawler, but obviously there’s something else out there

watwat1

Rant : HoN vs. DoTA vs. LoL vs. DoTA pt.II

BLOCK-O-TEXT

First of all these games are fucking AOS or Aeon of Strife based on the ORIGINAL game type that originated in Starcraft & not some shitty Multiple Online Battle Arena or MOBA, why? Cause MOBA sounds like some stupid ass group that is against some retarded cause which no one but a few try to enforce, OH WAIT THATS WHAT IT ALREADY IS.

DOTA (Defense of the Ancients)

Like pac-man, tetris, mario world & others, the classic version will always stick around regardless of what some shitty ass company tries to rip-off of it.  Why?  It’s been proven & tested to be balanced to a certain degree, moreso then it’s followers.  It has the originality and the benefit of the doubt of being original.  Why would you play a game that gives you eye candy BUT copies & pastes everything its predecessors do?  Is the eye candy worth $30? Are you not fucking content to playing the game without flashy icons going off & paying money for that or are you that thickminded & drawn into their stupid plan to take your money you mindless twit.  DOTA for all it’s flaws, which at the moment is probably that it takes so long to release a new version unless a bug is found, and the limitations of WAR3 Generator, has been arguably a breakthrough game of it’s kind with literally 80% of the WAR3 playerbase playing DOTA over the regular games provided.

HoN (Heroes of Newerth)

There’s talk in the beta of DOTA to make Dark Seer’s wall called “Wall of Newerth” and to make the description “Copies and pastes everything that passes through it”.  Why? It’s true.  Don’t even fucking try to defend it.  Every minuscule change that DOTA has done, HoN has followed suit.  So much for cutting edge & new & improved content eh?  I will admit they have introduced a few things that DOTA has yet to tread on, but they have done so WITHOUT looking at the balance issues, why the fuck do you call it an “orb effect” when all of the orb effects can work on ONE hero you dolts?  A hero comes out and everyone picks it, there’s a reason in HoN for why that hero utterly rapes, HELLOOOO BALANCE.  I mean do they just throw shit out there & expect it to be balanced without thoroughly thinking things through? BTW how’s that for alliteration.  There’s no reason for a new hero to go 30-0 on a pub who has a KDR of 0.43 & a W:L ratio of 0.539%.  That’s just fucking dumb, and it’s not that the other team is retarded, it’s just that the hero is retardedly overpowered.  So until HoN shows some balance, and some ACTUAL  beta testing for balance, and show some originality instead of being the copy/paste king it will always be overriden by DOTA except for kids who think they are on the “new & exciting cutting-edge gaming” bandwagon.

LoL (League of Legends)


The cute & “rpg” style of DOTA, whatever the fuck that means.  Made by riot games this release has been anything but a riot.  Pretty much it sucks shit IMHO.  It’s “cutsy” style of animation reminds me of the japanese depicting all of its anime with the >_<” and ^^ and all its fucking idiocy. I literally want to puke playing LoL not even joking.  On top of that is the fact it’s balanced WORSE than HoN, that’s right folks.  It’s like it has it’s own fucking Konami code of rape (up up down down left right left right a b a b for those of you who don’t know, and if you don’t then you aren’t a real gamer) where pretty much the same heroes are picked each game, and if you even THINK of picking any other hero you get shit on by your teammates and flamed to no end.  Summary : except for a select few hundred who enjoy the japanime style of this game & the imbalances, NO ONE will pay for this game except for the suckers who want to try it & realize how much of a piece of shit it is.

DOTA Pt. II brought to you by Valve


So no upcoming name release, or really information but it has been brought to the gaming communities attention that Icefrog is to work with Valve to come up with a DOTA-like game.  Without the limitations that Warcraft 3 have because of it’s editor on the game & backed by a well-known company with alternative games which are hits (Team Fortress 2, CS 1.6/CS:Source, L4D/L4D2 etc.) as opposed to S2/Riot Games the potential for it’s flourishment is unparalleled.  What will happen? Time can only time

TL;DR — DOTA > HON > LoL

Pyramid of G's

Sometimes innovation makes things so fun

pyramid-of-gs